Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Does Machines"

Equivalent cards to Does Machines (blue, artifact synergy, graveyard recursion, enchantment/class if possible):
1. Emry, Lurker of the Loch

  • Also blue, mills, and recurs artifacts from the graveyard.
    2. Codex Shredder
  • Blue-friendly artifact, self-mill, artifact recursion.
    3. Mnemonic Sphere
  • Draws cards, discards, blue, artifact synergies.
    4. One with the Machine
  • Blue, draws cards based on artifacts you control.
    5. Resculpt
  • Blue, turns an artifact into a 4/4 creature.

While not all are classes or enchantments, these share strong overlap in color and artifact/graveyard/creature-making aspects with Does Machines.

Found Cards

6 Results

Codex Shredder

Does Machines

Emry, Lurker of the Loch

Mnemonic Sphere

One with the Machine

Resculpt

Codex Shredder #228 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • You choose the target of Codex Shredder's last ability before paying its costs, so you can't return Codex Shredder to your hand this way.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 5.99 USD
    Manapool 0.15 USD / 2.44 USD
    Cardmarket 0.25 EUR / 1.35 EUR
    Tcgplayer / 5.22 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target player mills a card. (They put the top card of their library into their graveyard.) , ,Sacrificethis artifact: Return target card from your graveyard to your hand.

    Does Machines #34 Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
  • Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
  • Does Machines's level 3 ability doesn't remove any abilities the target artifact has.
  • Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • If the target artifact has station, its base power and toughness will be set to 0/0. Adding charge counters to that artifact won't restore the power and toughness printed in any of its striations.
  • If the target artifact is a Vehicle, its base power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.
  • If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
  • The artifact retains any types, subtypes, or supertypes it has.
  • The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
  • Prices

    Seller Price
    Cardmarket 0.48 EUR / 0.91 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.49 USD / 0.99 USD
    Tcgplayer 0.41 USD / 0.68 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) When this Class enters,milltwo cards, draw two cards, thendiscardtwo cards. : Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. : Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.

    Emry, Lurker of the Loch #71 Legendary Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Affinity Mill

    Rules

  • Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.
  • If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to "cast" a card don't allow you to play a land card.
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.
  • The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.
  • You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Tcgplayer 0.74 USD
    Manapool 0.67 USD
    Cardmarket 1.07 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Emry enters,millfour cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

    Mnemonic Sphere #64 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Discarding the card is part of the cost to activate a channel ability.
  • If a channel ability requires a target, you may not activate it without a target just to discard the card.
  • Prices

    Seller Price
    Tcgplayer / 0.25 USD 0.27 USD
    Cardmarket 0.06 EUR / 0.17 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis artifact: Draw two cards. Channel — ,Discardthis card: Draw a card.

    One with the Machine #179 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Tcgplayer / 0.58 USD 0.3 USD
    Manapool / 0.45 USD 0.15 USD
    Cardmarket / 0.36 EUR 0.23 EUR
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw cards equal to the greatest mana value among artifacts you control.

    Resculpt #201 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.15 USD
    Tcgplayer 0.32 USD
    Cardmarket 0.23 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.