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"Find me cards equivalent to: Dokai, Weaver of Life"

Equivalent cards (green, legendary, token creation based on lands) to Dokai, Weaver of Life:

  • Kamahl, Fist of Krosa (creates tokens, cares about lands in a green deck)
  • Jolrael, Mwonvuli Recluse (creates 2/2 Cat tokens for drawing a second card each turn, green, legendary)
  • Esix, Fractal Bloom (simulates token copying, green, legendary)
  • Verdant Command (not legendary, but green and creates tokens)
  • Tendershoot Dryad (green, not legendary, creates many Saprolings)

There is currently no exact card with Dokai’s specific stats and ability, but these share similarities: green, legendary (when possible), and token creation.

Found Cards

5 Results

Esix, Fractal Bloom

Jolrael, Mwonvuli Recluse

Kamahl, Fist of Krosa

Tendershoot Dryad

Verdant Command

Esix, Fractal Bloom #90296 Legendary Creature — Fractal

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Fractal
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • If you choose a legendary creature, the copies will also be legendary. If this results in you controlling more than one legendary permanent with the same name, you'll put all but one of them into their owner's graveyard.
  • If you choose not to apply the replacement effect, you will not get the choice to apply it again until your next turn.
  • If you create one or more tokens during your turn, and then Esix comes under your control, the replacement effect won't apply to any tokens you create the rest of the turn. You'll have to wait until your next turn.
  • This effect applies before anything that modifies how those tokens enter the battlefield.
  • This effect can apply to any token, not just creature tokens. For example, you could replace creating a Treasure token with creating a copy of the chosen creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix and create that many tokens that are copies of that creature.

    Jolrael, Mwonvuli Recluse #191 Legendary Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Cat

    Rules

  • Effects that modify an affected creature's power and/or toughness without setting them to specific values will apply no matter when those effects began. The same is true for counters that change the creature's power and/or toughness.
  • Jolrael's last ability overwrites all previous effects that set the affected creatures' power and/or toughness to specific values. If other effects that set these characteristics to specific values start to apply after Jolrael's ability resolves, they will overwrite that part of the effect.
  • The triggered ability can trigger only once each turn. It doesn't matter if Jolrael was on the battlefield when the first card was drawn: if it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn.
  • The value of X is determined only as Jolrael's last ability resolves. Once that happens, the value of X won't change later in the turn even if the number of cards in your hand changes.
  • Prices

    Seller Price
    Cardmarket 0.23 EUR / 0.48 EUR
    Tcgplayer 0.18 USD / 0.3 USD
    Manapool / 0.18 USD 0.15 USD
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

    Kamahl, Fist of Krosa #268 Legendary Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that becomes a creature can attack and its {T} abilities can be activated only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. Notably, if you turn a land into a creature on the turn it entered the battlefield, you won’t be able to tap it for mana.
  • Kamahl’s last ability affects only creatures you control as it resolves. Creatures that come under your control after that point (including lands that become creatures) won’t get the bonuses.
  • Lands that become creatures retain any other supertypes, card types, subtypes, and abilities they have.
  • Prices

    Seller Price
    Tcgplayer 2.63 USD / 35.58 USD
    Cardmarket / 45.03 EUR 2.05 EUR
    Cardkingdom / 49.99 USD 5.49 USD
    Manapool 1.11 USD / 18.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target land becomes a 1/1 creature until end of turn. It's still a land. : Creatures you control get +3/+3 and gain trample until end of turn.

    Tendershoot Dryad #1902 Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • Prices

    Seller Price
    Manapool 8.66 USD
    Cardkingdom 13.99 USD
    Tcgplayer 11.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

    Verdant Command #664 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the target for one mode has become illegal as Verdant Command tries to resolve, but it still has at least one legal target, it will resolve and do as much as it can to the legal targets.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. •Countertarget loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.