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"Find me cards equivalent to: Dokai, Weaver of Life"

Here are cards similar to Dokai, Weaver of Life in mono-green, with effects that create tokens based on lands or ramp:
1. Jade Mage — Can make green Saproling tokens for {2}{G}: Repeatable green token generation.
2. Nemata, Primeval Warden — {2}{G}: Exile a creature card from a graveyard, create a 1/1 green Saproling token: Token producer in commander.
3. Byssa, Essence Theft — {6}{G}, {T}: Create an XX green Ooze creature token, where X is the number of lands you control: Closest in mechanics.
4. Tendershoot Dryad — At the beginning of each upkeep, create a 1/1 green Saproling token: Constant token making in mono-green.
5. Feral Hydra — Can be paid any amount of mana for variable size, but not a tokens maker.


Reason: These are mono-green, legendary or efficient repeatable token makers, as requested. The most direct equivalent is Byssa, Essence Theft, a new card from March of the Machine: Aftermath, which creates tokens of variable size based on lands.

Found Cards

4 Results

Feral Hydra

Jade Mage

Nemata, Primeval Warden

Tendershoot Dryad

Feral Hydra #131 Creature — Hydra Beast

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Hydra
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.38 EUR / 0.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. : Put a +1/+1counteron this creature. Any player may activate this ability.

    Jade Mage #M12-181 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.06 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.21 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Create a 1/1 green Saproling creature token.

    Nemata, Primeval Warden #209s Legendary Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Reach

    Rules

  • If a creature an opponent controls would die, and both Nemata and another effect are trying to exile it instead, that opponent chooses which effect to apply. If Nemata's effect ends up not applying because of this choice, the triggered ability that creates a Saproling token won't trigger, even if the creature card ends up in exile.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Cardmarket 1.03 EUR
    Manapool 1.14 USD
    Tcgplayer 1.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. ,Sacrificea Saproling: Nemata gets +2/+2 until end of turn. ,Sacrificetwo Saprolings: Draw a card.

    Tendershoot Dryad #125 Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • Prices

    Seller Price
    Cardmarket 1.32 EUR
    Cardkingdom 2.49 USD
    Manapool 1.14 USD
    Tcgplayer 1.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.