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"Find me cards equivalent to: Don't Move"

Equivalent cards to Don't Move (white, sorcery, destroys tapped creatures):

  • Rout — Destroys all creatures (costs more, but instant speed if needed).
  • Planar Collapse — Destroys all creatures at a later trigger.
  • Solar Tide — Destroys all creatures with power 3 or greater.
  • Winds of Rath — Destroys all creatures not enchanted.


Reason: True one-for-one equivalents don't exist, but these cards offer mass creature destruction with white sorceries, fitting the role. Don't Move itself is the closest to its unique effect.

Found Cards

5 Results

Don't Move

Planar Collapse

Rout

Solar Tide

Winds of Rath

Don't Move #43 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Don't Move won't affect a creature that enters the battlefield tapped.
  • Prices

    Seller Price
    Manapool / 2.15 USD 0.39 USD
    Tcgplayer 1.72 USD / 2.43 USD
    Cardkingdom / 3.49 USD 1.29 USD
    Cardmarket 1.54 EUR / 2.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped,destroyit.

    Planar Collapse #ULG-18 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability is not optional.
  • This ability does not trigger at all if there are not 4 or more creatures on the battlefield. It also checks this at the start of resolution and does nothing if this is not still true.
  • If this card is not on the battlefield when the ability resolves, then you can’t sacrifice it. However, you still destroy all creatures.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Cardmarket 0.51 EUR / 0.06 EUR
    Cardkingdom 0.59 USD
    Manapool 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if there are four or more creatures on the battlefield,sacrificethis enchantment anddestroyall creatures. They can't be regenerated.

    Rout #101 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.41 USD
    Cardmarket 0.34 EUR / 0.3 EUR
    Manapool 0.22 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

    Solar Tide #24 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.26 USD / 0.83 USD
    Cardkingdom 0.59 USD / 1.99 USD
    Tcgplayer / 2.52 USD 0.76 USD
    Cardmarket 0.43 EUR / 1.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroyall creatures with power 2 or less. •Destroyall creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

    Winds of Rath #185 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature is "enchanted" if it has any Auras attached to it.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Manapool 0.15 USD
    Tcgplayer 0.35 USD
    Cardmarket 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures that aren't enchanted. They can't be regenerated.