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"Find me cards equivalent to: Don Andres, the Renegade"

Equivalent cards to Don Andres, the Renegade in Grixis (B, R, U) that care about creatures you don’t own, casting opponents’ spells, or making Treasures are:

  • Gonti, Lord of Luxury — Exiles and lets you cast opponents’ spells.
  • Narset, Enlightened Exile — Casts noncreature, nonland cards from your graveyard/exile.
  • Prosper, Tome-Bound — Lets you exile/cast cards and create Treasures.
  • Zara, Renegade Recruiter — Gains control of attacking creatures from opponents.
  • Marchesa, the Black Rose — Pirate tribal, cares about creatures changing control.

All share Grixis colors and deal with theft, casting others’ spells, or Piracy themes. None give the exact same bonuses as Don Andres, the Renegade, but they are closest in mechanical theme.

Found Cards

6 Results

Don Andres, the Renegade

Gonti, Lord of Luxury

Marchesa, the Black Rose

Narset, Enlightened Exile

Prosper, Tome-Bound

Zara, Renegade Recruiter

Don Andres, the Renegade #28 Legendary Creature — Vampire Pirate

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • The owner of a copy of a spell is the player under whose control it was put onto the stack.
  • The player who creates a token is its owner.
  • Prices

    Seller Price
    Cardmarket / 2.42 EUR 1.28 EUR
    Tcgplayer 2.65 USD / 2.92 USD
    Manapool / 2.37 USD 1.93 USD
    Cardkingdom / 3.49 USD 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.

    Gonti, Lord of Luxury #1566 Legendary Creature — Aetherborn Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • An effect that instructs you to "cast" a card doesn't allow you to play lands.
  • Casting the card causes it to leave exile. You can't cast it multiple times.
  • Gonti doesn't change when you can cast the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
  • If you leave the game, the card remains exiled face down indefinitely. No player may look at it.
  • You may look at and cast that card (and spend mana as though it were mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can't look at or cast the card, and you still can.
  • You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card's mana cost.
  • The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Gonti, Lord of Luxury won't let you pay a snow cost using mana produced by a nonsnow source.
  • Prices

    Seller Price
    Tcgplayer 5.83 USD
    Manapool 3.41 USD
    Cardkingdom 6.99 USD
    Cardmarket / 2.55 EUR 2.87 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

    Marchesa, the Black Rose #2009 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dethrone

    Rules

  • If Marchesa has a +1/+1 counter on it when it dies, it will return to the battlefield under your control because of its own ability.
  • If a creature has multiple instances of dethrone, each triggers separately.
  • If the creature card leaves the graveyard before the delayed triggered ability resolves, that card won't return to the battlefield, even if it's back in the graveyard when the delayed triggered ability resolves.
  • In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
  • Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
  • The +1/+1 counter is put on the creature before blockers are declared.
  • Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 4.49 USD
    Tcgplayer / 4.83 USD 4.07 USD
    Manapool / 5.09 USD 6.03 USD
    Cardmarket / 4.74 EUR 4.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1counteron it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1counteron it dies, return that card to the battlefield under your control at the beginning of the next end step.

    Narset, Enlightened Exile #88 Legendary Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature has multiple instances of prowess, each triggers separately.
  • If another effect causes Narset's power to be less than or equal to the mana value of the target card as the ability tries to resolve, the target is illegal. The card won't be exiled, and you won't get to cast a copy.
  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are performed.
  • Narset's first ability gives it prowess while it's on the battlefield.
  • Once a prowess ability triggers, causing the creature to lose prowess by removing Narset, Enlightened Exile won't affect that ability. The creature will still get +1/+1 until end of turn.
  • You cast the copy while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD / 10.99 USD
    Cardmarket 8.31 EUR / 10.65 EUR
    Manapool 7.42 USD / 6.6 USD
    Tcgplayer 8.68 USD / 8.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

    Prosper, Tome-Bound #2496 Legendary Creature — Tiefling Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Tiefling
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch

    Rules

  • The Pact Boon ability triggers whenever you play any cards from exile, not just those exiled with the Mystic Arcanum ability.
  • You must still pay all costs and follow all timing rules for cards played with the Mystic Arcanum ability.
  • Prices

    Seller Price
    Tcgplayer / 15.29 USD 12.21 USD
    Manapool / 13.2 USD 12.46 USD
    Cardkingdom 13.99 USD / 18.99 USD
    Cardmarket 12.67 EUR / 15.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.

    Zara, Renegade Recruiter #86264 Legendary Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Although the creature is attacking, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when the creature enters the battlefield attacking.
  • Any effects that say the creature can't attack affect only the declaration of attackers. They won't stop the creature from entering the battlefield attacking. For example, you could put a creature card with defender onto the battlefield tapped and attacking this way.
  • If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.
  • If you lose the game before the creature put onto the battlefield under your control returns to its owner's hand, that creature is exiled. If that creature's owner loses the game while you control the creature, the creature leaves the game with them.
  • The creature is returned to its owner's hand only if it's still on the battlefield as the delayed triggered ability resolves. If it's somewhere else at that time, it stays where it is.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.