BETA

4 Cards Found

AI 🤖 Find me cards equivalent to: Double Negative

Equivalent cards to Double Negative (which counters two spells, Izzet colors):

  • Counterflux (U/R): Counters a spell, cannot be countered.
  • Ionize (U/R): Counters a spell, deals 2 damage.
  • Dissipate (U/U): Counters a spell, exile it.

None counter two spells at once like Double Negative, but these are similar Izzet counterspells. Double negatives' two-spell effect is unique in its colors.

Results:

Counterflux #153 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 2.47 USD
    Cardmarket 0.48 EUR / 1.08 EUR
    Cardkingdom 0.99 USD / 2.99 USD
    Cardsphere 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Counter target spell you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Dissipate #82 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the spell is not countered (because the spell it targets can't be countered), then it does not get exiled.
  • The card does not go to the graveyard before being exiled.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

    Double Negative #87 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In order to counter two target spells, both of those spells must be on the stack at the time you cast Double Negative. Two spells can be on the stack at the same time as the result of an ability (such as cascade or replicate), as the result of a copy effect (such as the one from Cloven Casting or Twincast), or because a spell has been cast in response to another spell.
  • It’s unusual for a player to cast a spell in response to their own spell, and that will be specifically called out when it happens. Under normal circumstances, if a player casts a spell, it is assumed that the player passes priority afterward. If that player casts another spell, it is assumed that each other player has also passed priority, which caused the first spell to resolve and the first player to receive priority again. Unless the first player says otherwise, only one spell will be on the stack at a time in that scenario.
  • You may cast Double Negative with no targets, one target, or two targets.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.71 USD
    Cardmarket 0.17 EUR / 0.61 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter up to two target spells.

    Ionize #179p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell that can’t be countered is a legal target for Ionize. The spell won’t be countered when Ionize resolves, but Ionize still deals 2 damage to that spell’s controller.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD / 0.69 USD
    Cardmarket 0.44 EUR / 0.8 EUR
    Cardkingdom 0.79 USD / 1.49 USD
    Cardsphere 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. Ionize deals 2 damage to that spell's controller.

    Counterflux Instant Normal - ~$1.28

    Dissipate Instant Normal

    Double Negative Instant Normal - ~$0.39

    Ionize Instant Normal - ~$0.76

    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!