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"Find me cards equivalent to: Double Trouble"

Equivalent cards to Double Trouble (Instant, Red, Double the power of each creature you control until end of turn):
1. Unleash Fury – Doubles a single creature's power until end of turn.
2. Fatal Frenzy – Doubles a single creature's power, but creature is sacrificed at end of turn.
3. Temur Battle Rage – Grants double strike, often used for double power damage.

Note: No exact card exists matching Double Trouble's effect for all creatures, but these are the closest red instants that double power, especially Unleash Fury.

Found Cards

4 Results

Double Trouble

Fatal Frenzy

Temur Battle Rage

Unleash Fury

Double Trouble #13 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • To double a creature's power, that creature gets +X/+0, where X is that creature's power as Double Trouble resolves.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 3.49 USD
    Cardmarket 1.09 EUR / 1.87 EUR
    Manapool / 1.92 USD 1.9 USD
    Tcgplayer 2.02 USD / 3.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double the power of each creature you control until end of turn.

    Fatal Frenzy #98 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don’t control the affected creature at end of turn, it isn’t sacrificed.
  • Prices

    Seller Price
    Tcgplayer 0.52 USD / 6.26 USD
    Cardkingdom 0.79 USD / 5.99 USD
    Manapool 0.45 USD / 6.37 USD
    Cardmarket 0.33 EUR / 2.4 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power.Sacrificeit at the beginning of the next end step.

    Temur Battle Rage #351 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn.
  • If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player, planeswalker, or battle that creature's attacking.
  • Prices

    Seller Price
    Manapool / 19.27 USD 0.88 USD
    Tcgplayer / 19.58 USD 2.05 USD
    Cardmarket 0.67 EUR / 7.24 EUR
    Cardkingdom 1.79 USD / 22.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

    Unleash Fury #7050 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won't change if another effect alters the creature's power later in the turn.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 1.99 USD
    Manapool 1.21 USD / 2.32 USD
    Cardmarket / 4.28 EUR 2.18 EUR
    Tcgplayer 1.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double the power of target creature until end of turn.