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"Find me cards equivalent to: Dovin, Grand Arbiter"

Equivalent cards (UW planeswalkers with similar effects and mana colors):

  • Teferi, Hero of Dominaria (U, W): Draws cards, strong control.
  • Narset Transcendent (U, W): Card selection, restricts opponents.
  • Venser, the Sojourner (U, W): Supports tokens, blink effect.
  • Dovin, Architect of Law (U, W): Dovin planeswalker, life gain, taxes attackers.
  • Dovin Baan (U, W): Draws and gains life, controls creatures.

All share color identity and partial mechanical overlap with Dovin, Grand Arbiter. None are exact, but fill similar UW planeswalker roles.

Found Cards

6 Results

Dovin Baan

Dovin, Architect of Law

Dovin, Grand Arbiter

Narset Transcendent

Teferi, Hero of Dominaria

Venser, the Sojourner

Dovin Baan #179s Legendary Planeswalker — Dovin

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Dovin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • An opponent affected by Dovin Baan's emblem chooses which two of their permanents to untap, not you.
  • Dovin Baan's first ability can target any creature, not just one with an activated ability. It can also be activated targeting no creature at all.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Cardmarket 2.65 EUR
    Manapool 4.78 USD
    Tcgplayer 4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
    −1 You gain 2 life and draw a card.
    −7 You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."

    Dovin, Architect of Law #265 Legendary Planeswalker — Dovin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Dovin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dovin’s second ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.
  • In a Two-Headed Giant game, if a player is instructed to skip their next untap step, the entire team skips that step.
  • Prices

    Seller Price
    Cardmarket 4.99 EUR / 1.13 EUR
    Cardkingdom 2.49 USD
    Tcgplayer 0.9 USD
    Manapool 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 You gain 2 life and draw a card.
    −1 Tap target creature. It doesn't untap during its controller's next untap step.
    −9 Tap all permanents target opponent controls. That player skips their next untap step.

    Dovin, Grand Arbiter #153 Legendary Planeswalker — Dovin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Dovin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you have fewer than ten cards in your library as Dovin's last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
  • The delayed triggered ability created by Dovin's first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 0.42 EUR
    Manapool 0.36 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until end of turn, whenever a creature you control deals combat damage to a player, put a loyaltycounteron Dovin.
    −1 Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
    −7 Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

    Narset Transcendent #225 Legendary Planeswalker — Narset

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Narset
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If a spell that exiles itself as part of its own resolution, such as Volcanic Vision, gains rebound, the ability that lets you cast the spell again won’t be created. The spell will simply be exiled.
  • When resolving Narset’s first ability, if the top card of your library is a creature or a land card, or if you don’t wish to put it into your hand, it isn’t revealed.
  • Prices

    Seller Price
    Manapool 5.33 USD / 8.48 USD
    Tcgplayer / 23.98 USD 7.31 USD
    Cardkingdom / 27.99 USD 8.49 USD
    Cardmarket 5.64 EUR / 17.71 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
    −2 When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
    −9 You get an emblem with "Your opponents can't cast noncreature spells."

    Teferi, Hero of Dominaria #2 Legendary Planeswalker — Teferi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Teferi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You choose the target for the triggered ability of Teferi's emblem after you've seen the card you drew.
  • You don't decide which two lands to untap until the next end step.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Draw a card. At the beginning of the next end step, untap up to two lands.
    −3 Put target nonland permanent into its owner's library third from the top.
    −8 You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

    Venser, the Sojourner #135 Legendary Planeswalker — Venser

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Venser
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
  • Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
  • If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
  • If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
  • The first ability can target any permanent you own, including those another player controls.
  • Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
  • Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.
  • Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Prices

    Seller Price
    Cardmarket 6.42 EUR / 11.32 EUR
    Tcgplayer / 23.14 USD 4.1 USD
    Manapool 3.21 USD / 15.11 USD
    Cardkingdom / 16.99 USD 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
    −1 Creatures can't be blocked this turn.
    −8 You get an emblem with "Whenever you cast a spell, exile target permanent."