BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Dragon's Eye Savants

Equivalent cards to Dragon's Eye Savants (blue, morph, defender, enters with counters, reveals hand):

  • Stratus Walk (also blue, reveals information but as an aura)
  • Willbender (blue, morph, with a disruptive flip effect)
  • Dormant Gomazoa (blue, defender, but different effect)
  • Fathom Seer (blue, morph, draws cards when turned face up)


Reason: These blue cards share morph, defender, or hand/information revealing traits but none are exact with all features. Willbender is closest, matching morph and a disruptive flip.

Results:

Dormant Gomazoa #62 Creature — Jellyfish

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Jellyfish
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • A spell can target you only if it specifically says the word "target." One that says "You draw two cards," for example, doesn't target you.
  • Dormant Gomazoa's last ability triggers when you become the target of any spell, including one you control. It doesn't matter who else or what else the spell targets.
  • Dormant Gomazoa's last ability won't trigger when you become the target of an ability.
  • If you become the target of a spell, Dormant Gomazoa's last ability triggers and is put on the stack on top of that spell. Dormant Gomazoa's last ability will resolve (allowing you to untap it) first.
  • You become the target of a spell when a spell is cast targeting you, when a spell has one of its targets changed to you due to a spell or ability like Deflection, when a spell that's targeting you is copied and that target isn't changed, or when a spell is copied and one of its targets is changed to you.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.25 USD
    Cardmarket 0.22 EUR / 0.56 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature enters tapped. This creature doesn't untap during your untap step. Whenever you become the target of a spell, you may untap this creature.

    Dragon's Eye Savants #38 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/6
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.45 USD
    Cardmarket 0.12 EUR / 0.27 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, look at target opponent's hand.

    Fathom Seer #68 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.25 USD
    Cardmarket 0.06 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.

    Stratus Walk #52 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.35 USD
    Cardmarket 0.09 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying.

    Willbender #36 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving the battlefield.
  • If a spell with split second is on the stack, you can still respond by turning this creature face up and targeting that spell with the trigger. This is because split second only stops players from casting spells or activating abilities, while turning a creature face up is a special action.
  • If a spell or ability targets multiple things, you can't target it with Willbender's triggered ability, even if all but one of those targets have become illegal.
  • If a spell or ability targets the same player or object multiple times, you can't target it with Willbender's ability.
  • You don't choose the new target for the spell until Willbender's triggered ability resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target of that spell has somehow become illegal itself.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.98 USD
    Cardmarket 0.28 EUR / 1.33 EUR
    Cardkingdom 0.35 USD / 2.99 USD
    Cardsphere 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.

    Dormant Gomazoa Creature — Jellyfish Normal - ~$0.35

    Dragon's Eye Savants Creature — Human Wizard Normal - ~$0.28

    Fathom Seer Creature — Illusion Normal - ~$0.22

    Stratus Walk Enchantment — Aura Normal - ~$0.24

    Willbender Creature — Human Wizard Normal - ~$0.93

    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!