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AI 🤖 Find me cards equivalent to: Dragonlair Spider

Equivalent cards to Dragonlair Spider (red-green, creates tokens when opponents act):
1. Threatening Triceratops – Runs in similar Gruul colors, but draws tokens from specific triggers.
2. Tendershoot Dryad – Green, makes Saprolings each upkeep, though not from opponent's spells.
3. Squirrel Nest – Green, produces tokens regularly, but not from spellcasting.
4. Avenger of Zendikar – Green, makes tokens based on lands, not spells.
5. Dragon Broodmother – Red-green, creates tokens each upkeep, not spell-dependent but same theme.

Closest in effect is Dragon Broodmother for Gruul colors; however, none trigger exactly like Dragonlair Spider, but these share token-generating, GR identity, or both.

Results:

Avenger of Zendikar #187 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 1.14 USD
    Cardmarket 1.98 EUR
    Cardsphere 1.38 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1counteron each Plant creature you control.

    Dragon Broodmother #53★ Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • In a Two-Headed Giant game, Dragon Broodmother’s second ability triggers only once at the beginning of each team’s upkeep, not once for each player. You’ll get one Dragon token at the beginning of your team’s upkeep and one Dragon token at the beginning of the opposing team’s upkeep.
  • Putting a token creature with devour onto the battlefield works the same as putting any other creature with devour onto the battlefield. The token may devour Dragon Broodmother itself!
  • Prices

    Seller Price
    Tcgplayer 8.57 USD
    Cardmarket 3.54 EUR
    Cardkingdom 8.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you maysacrificeany number of creatures. It enters with twice that many +1/+1 counters on it.)

    Dragonlair Spider #87 Creature — Spider

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/6
    Types:
  • Creature
  • SubTypes:
  • Spider
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Reach

    Rules

  • The triggered ability will resolve and the Insect will be created before the spell that caused it to trigger resolves.
  • The triggered ability won’t be affected if the spell that caused it to trigger is countered.
  • Prices

    Seller Price
    Tcgplayer 1.34 USD
    Cardmarket 1.32 EUR
    Cardkingdom 2.49 USD
    Cardsphere 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

    Squirrel Nest #274 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.78 USD / 27.07 USD
    Cardmarket 0.78 EUR / 12.11 EUR
    Cardkingdom 0.99 USD / 34.99 USD
    Cardsphere 0.74 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."

    Tendershoot Dryad #1902 Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • Prices

    Seller Price
    Tcgplayer 8.82 USD
    Cardkingdom 11.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

    Avenger of Zendikar Creature — Elemental Normal - ~$1.5

    Dragon Broodmother Creature — Dragon Normal - ~$6.87

    Dragonlair Spider Creature — Spider Normal - ~$1.74

    Squirrel Nest Enchantment — Aura Normal - ~$11.07

    Tendershoot Dryad Creature — Dryad Normal - ~$10.41

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