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"Find me cards equivalent to: Dreamtail Heron"

Equivalent cards to Dreamtail Heron (Blue, Mutate, Flying, card draw on mutate) include:
1. Cloudpiercer (Red, Mutate, Reach, draw/discard on mutate, not blue but shares the mutate/draw synergy)
2. Sea-Dasher Octopus (Blue, Mutate, Flash, card draw on damage—not mutate, but similar card advantage theme)
3. Vulpikeet (Blue, Mutate, Flying, +1/+1 counter on mutate—does not draw, but is blue, flying, and mutates)
4. Auspicious Starrix (Green, Mutate, non-blue but ramp-on-mutate)

Closest blue equivalents:

  • Dreamtail Heron (your card—unique among blue for mutate/draw)
  • Sea-Dasher Octopus (similar card advantage/combat synergy, blue, mutate)

Dreamtail Heron is the only blue mutate card that directly draws a card on mutate. Others may offer similar mutate/flying/draw synergies, but not an exact equivalent.

Found Cards

5 Results

Auspicious Starrix

Cloudpiercer

Dreamtail Heron

Sea-Dasher Octopus

Vulpikeet

Auspicious Starrix #81011 Creature — Elk Beast

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Elk
  • Beast
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Mutate

    Rules

  • An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
  • Any cards that you exile but don’t put on the battlefield for any reason (for example, because the card is an instant card or an Aura that can’t enchant anything) remain in exile.
  • Auspicious Starrix’s effect doesn’t count as playing lands. It can put land cards onto the battlefield even if it’s not your turn or if you’ve already played your land for the turn.
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
  • If there are fewer than X permanent cards in your library, you exile your entire library and put the permanent cards in it onto the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

    Cloudpiercer #291 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Mutate Reach

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.34 USD 0.22 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.23 EUR 0.12 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you maydiscarda card. If you do, draw a card.

    Dreamtail Heron #47 Creature — Elemental Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Bird
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mutate

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.22 USD
    Cardmarket 0.09 EUR / 0.29 EUR
    Manapool 0.15 USD / 0.16 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

    Sea-Dasher Octopus #66s Creature — Octopus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Octopus
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Mutate

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 1.6 USD
    Cardmarket 1.71 EUR
    Cardkingdom 2.79 USD
    Tcgplayer 1.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.

    Vulpikeet #80973 Creature — Fox Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Fox
  • Bird
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mutate

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1counteron it.