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AI 🤖 Find me cards equivalent to: Drogskol Cavalry

Equivalent cards to Drogskol Cavalry in white include:

  • Crested Sunmare (makes Horse tokens when you gain life)
  • Regal Bloodlord (makes Bat tokens with life gain)
  • Angelic Accord (makes Angel tokens with life gain)

Reason: These cards also create creature tokens when you gain life and are in white.

Results:

Angelic Accord #M14-3 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
  • If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
  • In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
  • Prices

    Seller Price
    Tcgplayer 2.8 USD
    Cardsphere 3.59 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

    Crested Sunmare #1228 Creature — Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Crested Sunmare’s triggered ability cares only whether you gained life in the turn, even if Crested Sunmare wasn’t on the battlefield when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained.
  • Crested Sunmare’s triggered ability won’t trigger unless you’ve gained life in the turn before the end step began. It can’t be satisfied by another triggered ability causing you to gain life during that end step.
  • If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If another Horse you control has been dealt lethal damage, and later in the turn Crested Sunmare leaves the battlefield, that Horse will be destroyed.
  • Prices

    Seller Price
    Tcgplayer 14.44 USD / 16.74 USD
    Cardkingdom 16.99 USD / 18.99 USD
    Cardsphere 13.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

    Drogskol Cavalry #15 Creature — Spirit Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • The Spirit tokens created by Drogskol Cavalry will cause its second ability to trigger, as well as any other Spirits you cast or Spirit tokens you put onto the battlefield another way.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.43 USD
    Cardmarket 0.15 EUR / 0.61 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another Spirit you control enters, you gain 2 life. : Create a 1/1 white Spirit creature token with flying.

    Regal Bloodlord #222 Creature — Vampire Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Bat

    Abilities/Keywords

    Flying

    Rules

  • If you didn’t gain life during the turn before the end step begins, Regal Bloodlord’s last ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
  • In a Two-Headed Giant game, life gained by your teammate won’t satisfy Regal Bloodlord’s last ability, even though it caused your team’s life total to increase.
  • Regal Bloodlord’s last ability checks if you gained life at any point during the turn. It doesn’t matter if you also lost life or whether your life total is greater than it was at the beginning of the turn. It also doesn’t matter whether Regal Bloodlord was on the battlefield when the life gain happened.
  • You create only one Bat token, no matter how much life you gained.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 1 USD
    Cardmarket 0.1 EUR / 0.5 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

    Angelic Accord Enchantment Normal - ~$3.2

    Crested Sunmare Creature — Horse Normal - ~$16.04

    Drogskol Cavalry Creature — Spirit Knight Normal - ~$0.39

    Regal Bloodlord Creature — Vampire Soldier Normal - ~$0.54

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