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5 Cards Found

AI 🤖 Find me cards equivalent to: Druids' Repository

Equivalent cards in green (same color) that generate mana or reward attacking:

  • Cryptolith Rite (gives creatures ability to tap for mana)
  • Song of Freyalise (temporary similar effect)
  • Earthcraft (lets creatures tap to untap lands)
  • Bloom Tender (not an enchantment, but multi-mana production)

Reason: These cards let you generate mana using creatures, like Druids' Repository.

Results:

Bloom Tender #79 Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bloom Tender can't produce colorless mana, even if you control a colorless permanent.
  • Bloom Tender won't produce more than one mana of any particular color. At most, it will produce {W}{U}{B}{R}{G}.
  • For each color (white, blue, black, red, and green), check to see if you control a permanent of that color. You can count the same permanent for multiple colors. For example, if you control a green enchantment and a white-black creature, Bloom Tender's ability produces {W}{B}{G}.
  • Prices

    Seller Price
    Tcgplayer 18.6 USD / 23.56 USD
    Cardmarket 17.18 EUR / 19.84 EUR
    Cardkingdom 27.99 USD / 27.99 USD
    Cardsphere 15.31 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : For each color among permanents you control, add one mana of that color.

    Cryptolith Rite #200 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature has multiple mana abilities with a cost of {T}, such as if you control two Cryptolith Rites, you can only activate one of them at a time. Tapping the creature doesn’t produce multiple mana.
  • Prices

    Seller Price
    Tcgplayer 2.36 USD / 24.87 USD
    Cardmarket 2.47 EUR / 10.83 EUR
    Cardkingdom 5.49 USD / 14.99 USD
    Cardsphere 3.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have ": Add one mana of any color."

    Druids' Repository #176 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The first ability of Druids’ Repository will trigger once for each creature you control that attacks.
  • You can activate the second ability of Druids’ Repository multiple times in the same turn. It’s a mana ability, doesn’t use the stack, and can’t be responded to.
  • Prices

    Seller Price
    Tcgplayer 2.34 USD / 9.14 USD
    Cardmarket 2.65 EUR / 8.11 EUR
    Cardkingdom 4.49 USD / 13.99 USD
    Cardsphere 2.32 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, put a chargecounteron this enchantment. Remove a chargecounterfrom this enchantment: Add one mana of any color.

    Earthcraft #222 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 146.84 USD
    Cardmarket 90.6 EUR
    Cardkingdom 139.99 USD
    Cardsphere 157 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap an untapped creature you control: Untap target basic land.

    Song of Freyalise #DOM-179 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Each of Song of Freyalise’s chapter abilities affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain abilities or get a +1/+1 counter.
  • Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
  • Prices

    Seller Price
    Tcgplayer 0.86 USD
    Cardmarket 1.01 EUR
    Cardsphere 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I, II — Until your next turn, creatures you control gain ": Add one mana of any color." III — Put a +1/+1counteron each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

    Bloom Tender Creature — Elf Druid Normal - ~$21.5

    Cryptolith Rite Enchantment Normal - ~$9.17

    Druids' Repository Enchantment Normal - ~$6.15

    Earthcraft Enchantment Normal - ~$133.61

    Song of Freyalise Enchantment — Saga Saga - ~$0.79

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