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"Find me cards equivalent to: Drumbellower"

Here are cards equivalent or similar to Drumbellower (white, untap creatures or similar effects):
1. Seedborn Muse (green) – Untaps all permanents you control on each other’s untap step.
2. Murkfiend Liege (green/blue) – Untaps all green and/or blue creatures you control on each other’s untap step.
3. Patriarch's Bidding (black) – Different functionality but revives creatures of a chosen type.

However, specifically in white and with Creature — Spirit, Drumbellower is unique. The closest white untap in creatures are:

  • Twilight Shepherd (white) – Some Spirit synergy, but no untap effect.
  • Reveille Squad (white) – Untaps itself and any creatures that attacked, but only under certain conditions.

Conclusion: Nothing exactly matches Drumbellower, but Reveille Squad is closest in color and partial function. Seedborn Muse is closest in effect but not color.

Found Cards

6 Results

Drumbellower

Murkfiend Liege

Patriarch's Bidding

Reveille Squad

Seedborn Muse

Twilight Shepherd

Drumbellower #40 Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • All your creatures untap during each other player's untap step. You have no choice about what untaps.
  • Other effects can prevent a creature from untapping during an untap step. You do need to look carefully, however, as many effects say that the creature doesn't untap during its controller's untap step, and this card's ability applies during other players' untap steps. If a card does say this, then Drumbellower can untap it.
  • Prices

    Seller Price
    Cardmarket 9.65 EUR / 4.94 EUR
    Manapool 10.4 USD
    Cardkingdom 14.99 USD
    Tcgplayer 12.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Untap all creatures you control during each other player's untap step.

    Murkfiend Liege #231 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All your green and/or blue creatures untap during each other player's untap step. You have no choice about what untaps. Those creatures untap at the same time as the active player's permanents.
  • During each other player's untap step, effects that would otherwise cause your green and/or blue creatures to stay tapped don't apply because they only apply during *your* untap step. For example, if you control Nettle Sentinel (a green creature that says "Nettle Sentinel doesn't untap during your untap step"), you untap it during each other player's untap step.
  • Multiple Murkfiend Lieges are redundant when it comes to the untap effect. You can't untap your permanents more than once in a single untap step.
  • The abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • Prices

    Seller Price
    Cardmarket 0.87 EUR / 0.5 EUR
    Manapool 2.78 USD
    Tcgplayer 1.94 USD
    Cardkingdom 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.

    Patriarch's Bidding #pk161sb Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any player may choose a creature type that's already been chosen. Doing so won't affect which creature cards are returned to the battlefield.
  • Each player may choose any creature type, even if they don't have any creature cards of that type in their graveyard.
  • The player whose turn it is chooses a creature type first, followed by each other player in turn order. Then, all creature cards that have one or more of the chosen types are returned to the battlefield at the same time.
  • You must choose a creature type, such as Elf or Shaman. You can't choose other card types such as artifact or supertypes such as legendary.
  • Prices

    Seller Price
    Manapool 4.57 USD
    Cardmarket 2.53 EUR
    Tcgplayer 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

    Reveille Squad #18 Creature — Human Rebel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rebel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 4.83 EUR 0.28 EUR
    Tcgplayer 0.29 USD / 5.37 USD
    Cardkingdom / 3.99 USD 0.35 USD
    Manapool 0.23 USD / 2.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.

    Seedborn Muse #268 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Other effects can prevent a permanent from untapping during an untap step. You do need to look carefully, however, as many effects say that the permanent does not untap during its controller's untap step, and this card's ability occurs during other players' untap steps. If a card does say this, then Seedborn Muse can untap it. But some other abilities are not written this way and can still prevent a card from untapping.
  • All your permanents untap during each other player's untap step. You have no choice about what untaps.
  • Prices

    Seller Price
    Cardmarket 6.26 EUR
    Tcgplayer 10.63 USD
    Cardkingdom 14.99 USD
    Manapool 9.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all permanents you control during each other player's untap step.

    Twilight Shepherd #25 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Persist Vigilance

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD / 66.88 USD
    Cardmarket / 49.81 EUR 0.48 EUR
    Cardkingdom 149.99 USD
    Manapool 0.52 USD / 81.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)