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6 Cards Found

AI 🤖 Find me cards equivalent to: Dungeon Descent

Equivalent cards to Dungeon Descent in mono-colorless lands that tap creatures:
1. Reconnaissance Tower — Taps for colorless, but does not tap creatures.
2. Opal Palace — Fixes mana, but no tapping effect.
3. Witch's Clinic — Grants lifelink, does not tap creatures.

Closest playable equivalent for tapping creatures is Thermal Flux (blue instant), but among lands there is no direct match among colorless. For colored lands, Yavimaya Hollow (green) regenerates creatures, Karakas (white) can bounce a legendary creature, but no colorless lands tap creatures directly like Dungeon Descent.
Reason: Dungeon Descent effect is very unique for lands.

Results:

Dungeon Descent #255a Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 6.59 USD
    Cardmarket 1.89 EUR
    Manapool 6.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . , , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

    Karakas #244 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 13.05 USD / 15.04 USD
    Cardmarket 12.68 EUR / 14.76 EUR
    Cardkingdom 15.99 USD
    Manapool 12.74 USD / 17.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Return target legendary creature to its owner's hand.

    Opal Palace #306 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
  • If you don't have a commander, Opal Palace's last ability produces no mana.
  • If you have two commanders, the last ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}.
  • The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.19 EUR / 0.43 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

    Thermal Flux #49 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
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    Layout:
    Normal
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    Rules

  • Thermal Flux adds or removes the supertype snow from a permanent. Adding or removing a supertype doesn’t affect any other types, supertypes, or subtypes that permanent has.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 6.32 USD
    Cardmarket 0.19 EUR / 2.42 EUR
    Cardkingdom 0.49 USD / 7.99 USD
    Manapool 0.2 USD / 3.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.

    Witch's Clinic #325 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.39 USD
    Cardmarket 9.33 EUR / 11 EUR
    Cardkingdom 13.99 USD
    Manapool 13.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target commander gains lifelink until end of turn.

    Yavimaya Hollow #143 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 68.95 USD / 499.5 USD
    Cardmarket 42.56 EUR / 339 EUR
    Cardkingdom 89.99 USD / 699.99 USD
    Manapool 39.23 USD / 455.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Regenerate target creature.

    Dungeon Descent Land Normal - ~$5.11

    Karakas Legendary Land Normal - ~$14.49

    Opal Palace Land Normal - ~$0.26

    Thermal Flux Instant Normal - ~$2.63

    Witch's Clinic Land Normal - ~$11.09

    Yavimaya Hollow Legendary Land Normal - ~$279.32

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