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"Find me cards equivalent to: Dynavolt Tower"

Cards equivalent to Dynavolt Tower (colorless artifact, interacts with instants/sorceries, and/or energy):
1. Aetherflux Reservoir — Colorless, rewards casting spells, can deal damage (or gain life).
2. Galvanic Relay — Colorless artifact, triggers on casting spells (with Storm).
3. Gilded Lotus — Colorless, provides resource acceleration (less direct damage).
4. Sentinel Tower — Colorless artifact, deals damage as you cast spells.
5. Primal Amulet — Colorless, reduces spell costs and transforms into Primal Wellspring to copy spells.
6. Dynavolt Tower — The searched card.


Reason: Chose artifacts (colorless) that interact with instant/sorcery spells or casting multiple spells, and/or deal damage. Sentinel Tower is functionally closest in terms of damaging for spell casts.

Found Cards

5 Results

Aetherflux Reservoir

Dynavolt Tower

Galvanic Relay

Gilded Lotus

Sentinel Tower

Aetherflux Reservoir #192s Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aetherflux Reservoir's first ability doesn't trigger when you cast Aetherflux Reservoir itself.
  • The first ability counts spells you cast earlier in the turn even if you didn't control Aetherflux Reservoir as you cast them, and even if those spells were countered.
  • The first ability counts the spell that caused it to trigger plus any other spells you cast earlier in the turn.
  • The number of spells you've cast is counted only as Aetherflux Reservoir's triggered ability resolves. For example, if you cast a spell, then respond to the triggered ability with a second spell, you'll gain 4 life total.
  • Prices

    Seller Price
    Tcgplayer 45.99 USD
    Cardmarket 20.89 EUR
    Cardkingdom 54.99 USD
    Manapool 41.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

    Dynavolt Tower #208s Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardmarket 0.7 EUR
    Manapool 0.3 USD
    Cardkingdom 2.79 USD
    Tcgplayer 1.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, you get (two energy counters). , Pay : This artifact deals 3 damage to any target.

    Galvanic Relay #127 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • Playing the card has the same timing restrictions and requires the same payments as normal, but it can only be played next turn.
  • You can play the exiled card only on your next turn after Galvanic Relay resolves. Notably, this means you cannot play it the same turn you cast Galvanic Relay.
  • Prices

    Seller Price
    Tcgplayer / 0.32 USD 0.22 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.11 EUR / 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Gilded Lotus #434 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.12 USD
    Manapool 1.04 USD
    Cardmarket 1.44 EUR
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add three mana of any one color.

    Sentinel Tower #79 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on.
  • Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered.
  • Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger.
  • Prices

    Seller Price
    Tcgplayer / 5.98 USD 2.5 USD
    Manapool / 12.35 USD 1.55 USD
    Cardkingdom 2.99 USD
    Cardmarket / 5.48 EUR 1.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.