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"Find me cards equivalent to: Earth-Cult Elemental"

Equivalent cards to Earth-Cult Elemental in red (R) with a similar Creature — Elemental type and enters-the-battlefield sacrifice effect:
1. Earth-Cult Elemental (original card)
2. Tectonic Giant — Not exactly sacrifice, but punishes opponents when it attacks or is targeted. Similar Elemental, red.
3. Inferno Hellion — Red Elemental creature with ETB effect (attacks each turn if able), but not a sacrifice effect.
4. Wildfire Elemental — Red Elemental, creature, with mass damage and board impact, but not a direct sacrifice ETB.


Reason: Very few red Elemental creatures specifically force player sacrifice; most use damage or forced attacks instead. Earth-Cult Elemental is unique for its effect. Similar ones focus on board impact, but not direct sacrifice.

Found Cards

4 Results

Earth-Cult Elemental

Inferno Hellion

Tectonic Giant

Wildfire Elemental

Earth-Cult Elemental #141 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • Players decide in turn order, starting with the active player (or the next opponent in turn order if the active player isn't sacrificing anything), which permanent(s) they will sacrifice. Players later in turn order will know which permanents were picked by earlier players while they make this choice. Once all choices have been made, all permanents are sacrificed simultaneously.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.14 EUR 0.17 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.3 USD 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Siege Monster — When this creature enters, roll a d20. 1—9 | Each player sacrifices a permanent of their choice. 10—19 | Each opponent sacrifices a permanent of their choice. 20 | Each opponent sacrifices two permanents of their choice.

    Inferno Hellion #337 Creature — Hellion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 7/3
    Types:
  • Creature
  • SubTypes:
  • Hellion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Inferno Hellion’s owner shuffles it into their library only if it’s on the battlefield as its last ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Manapool 0.15 USD
    Cardmarket 0.09 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if this creature attacked or blocked this turn, its owner shuffles it into their library.

    Tectonic Giant #161 Creature — Elemental Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a creature becomes the target of a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If a spell targets Tectonic Giant more than once, its ability triggers only once.
  • If you don't play the exiled card that you chose, it remains in exile with the card you didn't choose.
  • Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
  • Playing an exiled card causes it to leave exile. You can't play it multiple times.
  • Tectonic Giant doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • You choose which of the exiled cards you'll be able to play while the ability is resolving. You can't wait to pick one later. The other card remains in exile.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR
    Manapool 0.15 USD
    Tcgplayer 0.22 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one — • This creature deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

    Wildfire Elemental #624 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature.
  • In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times.
  • The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.
  • Wildfire Elemental's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.11 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.