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"Find me cards equivalent to: Earthshaker Khenra"

Equivalent cards in black (color='B') to Earthshaker Khenra with similar attributes (Haste, enters-the-battlefield ability preventing a creature from blocking):
1. Earthshaker Khenra (R)
2. Gutterbones (Haste, but no ETB block prevention)
3. Warchanter Skald (Not black, closest would be Dire Fleet Poisoner)
4. Dire Fleet Poisoner (Flash, deathtouch, ETB ability, but gives deathtouch not block prevention)

Short answer: There are no exact black equivalents to Earthshaker Khenra that are Token Creature — Zombie Jackal Warrior with that same ETB block prevention effect. Most cards with can't block ETB effects are red.


Reason:
Black rarely gets can't block this turn effects tied to ETB on creatures, and almost never as token Zombie Jackal Warriors. Most similar effects in black are -1/-1 or destroy effects instead.

Found Cards

5 Results

Dire Fleet Poisoner

Earthshaker Khenra

Earthshaker Khenra

Gutterbones

Warchanter Skald

Dire Fleet Poisoner #68 Creature — Human Pirate

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.79 USD
    Cardmarket / 0.89 EUR 0.14 EUR
    Tcgplayer / 1.12 USD 0.46 USD
    Manapool 0.17 USD / 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Deathtouch When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

    Earthshaker Khenra #90s Creature — Jackal Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Jackal
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Eternalize Haste

    Rules

  • For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.
  • If a creature card with eternalize is put into your graveyard during your main phase, you'll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it's legal for you to do so.
  • If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
  • Once you've activated an eternalize ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Spells, activated abilities, and triggered abilities can't raise Earthshaker Khenra's power before you have to choose a target for its ability. Static abilities, such as that of Lord of the Accursed, will raise its power in time to let you target a larger creature.
  • The target creature's power is checked when you target it with Earthshaker Khenra's ability and when that ability resolves. Once the ability resolves, if the creature's power increases or Earthshaker Khenra's power decreases, the target creature will still be unable to block.
  • The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • Prices

    Seller Price
    Manapool 0.47 USD
    Cardkingdom 0.59 USD
    Tcgplayer 0.49 USD
    Cardmarket 1.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, target creature with power less than or equal to this creature's power can't block this turn. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)

    Earthshaker Khenra #4 Token Creature — Zombie Jackal Warrior

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 4/4
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.15 USD
    Manapool 0.15 USD

    Legalities

    Text

    Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.

    Gutterbones #76s Creature — Skeleton Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Damage dealt to a player causes that player to lose that much life.
  • In a multiplayer game, if an opponent loses life during your turn and then leaves the game, you can activate Gutterbones's ability.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Manapool 1.14 USD
    Cardmarket 1.2 EUR
    Tcgplayer 1.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters tapped. : Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

    Warchanter Skald #381 Creature — Dwarf Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • For the triggered ability to trigger, Warchanter Skald has to actually change from untapped to tapped. If an effect attempts to tap while it is already tapped, the ability won’t trigger.
  • If Warchanter Skald isn’t enchanted or equipped at the moment it becomes tapped, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve to make sure Warchanter Skald is still enchanted or equipped: if not, the ability won’t do anything. (Warchanter Skald could have different Auras and/or Equipment attached to it by that point, though.)
  • Warchanter Skald’s triggered ability doesn’t allow you to tap it. You have to find some other way to tap it. You could attack with it, I suppose?
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.15 EUR / 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.