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4 Cards Found

AI 🤖 Find me cards equivalent to: Ebondeath, Dracolich

Equivalent cards to Ebondeath, Dracolich (black, flying, resilience):

  • Graveyard Trespasser (recursion and graveyard interaction)
  • Reassembling Skeleton (repeatable self-recursion)
  • Bloodghast (returns from graveyard to battlefield)
  • Skyclave Shade (recursion on landfall)


Reason: All are black creatures with strong recursion abilities, like Ebondeath, Dracolich.

Results:

Bloodghast #6 Creature — Vampire Spirit

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Bloodghast's landfall ability triggers only if it's already in your graveyard at the time a land enters under your control.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 12.28 USD
    Cardmarket 13.68 EUR
    Cardsphere 12.58 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

    Ebondeath, Dracolich #100p Legendary Creature — Zombie Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 5/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • Casting Ebondeath, Dracolich from your graveyard follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules.
  • Ebondeath Dracolich cares what the creature's name was while it was last on the battlefield, not what it is in the graveyard. For example, if a creature with a different name becomes a copy of Ebondeath, Dracolich and then dies, you won't be able to cast Ebondeath, Dracolich from your graveyard.
  • Ebondeath, Dracolich's last ability cares only whether a creature not named Ebondeath, Dracolich died during the turn, even if Ebondeath, Dracolich wasn't in your graveyard when that happened. It doesn't matter if a creature named Ebondeath, Dracolich also died, and it doesn't matter what happens to the creature after it dies. For example, if the creature that died is a token or the creature card leaves the graveyard later in the turn, you can still cast Ebondeath, Dracolich.
  • Prices

    Seller Price
    Tcgplayer 4.56 USD / 0.63 USD
    Cardmarket 4.63 EUR / 7.13 EUR
    Cardkingdom 10.99 USD / 11.99 USD
    Cardsphere 4.24 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

    Reassembling Skeleton #1406 Creature — Skeleton Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 16.7 USD / 19.88 USD
    Cardkingdom 14.99 USD
    Cardsphere 17.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Return this card from your graveyard to the battlefield tapped.

    Skyclave Shade #125p Creature — Shade

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Shade
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • After you cast Skyclave Shade from your graveyard, it's considered a new object, and the permission from its landfall ability won't apply to it again even if it returns to your graveyard later in the turn. You'll need to have another land enter the battlefield under your control after it has returned to your graveyard to cast it again.
  • Skyclave Shade's landfall ability triggers only if it's in your graveyard immediately after the land enters the battlefield.
  • You must follow the normal timing permissions and restrictions for Skyclave Shade when casting it with the permission of its landfall ability. You must pay its mana cost (or, if another effect allows, an alternative cost). You may pay its kicker cost when casting it this way.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.15 USD
    Cardmarket 0.06 EUR / 0.12 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

    Bloodghast Creature — Vampire Spirit Normal - ~$12.85

    Ebondeath, Dracolich Legendary Creature — Zombie Dragon Normal - ~$6.31

    Reassembling Skeleton Creature — Skeleton Warrior Normal - ~$17.15

    Skyclave Shade Creature — Shade Normal - ~$0.27

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