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6 Cards Found

AI 🤖 Find me cards equivalent to: Eccentric Apprentice

Equivalent cards to Eccentric Apprentice (Blue, Wizard, grants flying):
1. Nebelgast Herald – Also a blue flying Wizard, interacts with flying creatures.
2. Aven Wind Guide – Grants flying and vigilance to your creatures (blue/white, but still blue).
3. Kira, Great Glass-Spinner – Blue Wizard, protects flying creatures.
4. Dungeon Geists – Blue, flies, and interacts with creatures.


Reason: These cards are blue, have similar flying synergy, or Wizard tribal benefits.

Results:

Aven Wind Guide #4 Token Creature — Zombie Bird Warrior

Info

Color:
Identifies:
Cost:
Power/Toughness: 2/3
Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Cardmarket 0.22 EUR / 0.58 EUR
    Cardkingdom 0.39 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Text

    Flying, vigilance Creature tokens you control have flying and vigilance.

    Aven Wind Guide #195 Creature — Bird Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Embalm Flying Vigilance

    Rules

  • For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
  • The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
  • Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 0.97 USD
    Cardmarket 0.22 EUR / 0.58 EUR
    Cardkingdom 0.35 USD / 3.49 USD
    Cardsphere 0.28 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Creature tokens you control have flying and vigilance. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

    Dungeon Geists #39 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and doesn’t untap during its controller’s next untap step.
  • Dungeon Geists’s triggered ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and won’t untap during its controller’s untap step.
  • If Dungeon Geists leaves the battlefield before its triggered ability has resolved, the target creature will be tapped, but it will be able to untap as normal.
  • If another player gains control of Dungeon Geists, its effect expires. It won’t keep the creature from untapping anymore, even if you later regain control of Dungeon Geists.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.13 EUR / 0.19 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.43 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

    Eccentric Apprentice #57 Creature — Tiefling Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Tiefling
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.
  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.16 USD
    Cardmarket 0.1 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

    Kira, Great Glass-Spinner #421 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 6.49 USD / 7.6 USD
    Cardmarket 6.64 EUR / 8.25 EUR
    Cardkingdom 9.99 USD / 10.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn,counterthat spell or ability."

    Nebelgast Herald #83 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • If Nebelgast Herald and another Spirit enter at the same time, Nebelgast Herald’s last ability triggers once for each of them.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.

    Aven Wind Guide Token Creature — Zombie Bird Warrior Token - ~$2.57

    Aven Wind Guide Creature — Bird Warrior Normal - ~$2.28

    Dungeon Geists Creature — Spirit Normal - ~$2.25

    Eccentric Apprentice Creature — Tiefling Wizard Normal - ~$1.83

    Kira, Great Glass-Spinner Legendary Creature — Spirit Normal - ~$7.4

    Nebelgast Herald Creature — Spirit Normal

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