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"Find me cards equivalent to: Eldrazi Monument"

Equivalent cards to Eldrazi Monument (artifact, colorless, grants indestructible/flying/boost, upkeep sacrifice):
1. Akroma's Memorial – Colorless artifact, grants creatures flying and other keywords, but not indestructible or +1/+1.
2. Darksteel Forge – Colorless artifact; makes all your artifacts indestructible (not creatures, but similar indestructibility theme).
3. Cauldron of Souls – Colorless artifact, gives creatures persist (not flying or boost, but provides recurring protection).
4. Eldrazi Monument – The searched card itself; perfectly matches the description.

These are all close matches in color and type, but none provide all Monument's abilities except itself.

Found Cards

4 Results

Akroma's Memorial

Cauldron of Souls

Darksteel Forge

Eldrazi Monument

Akroma's Memorial #262 Legendary Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 30.72 USD / 39.92 USD
    Cardkingdom 69.99 USD
    Cardmarket / 27.93 EUR 20.06 EUR
    Tcgplayer 34.33 USD / 54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

    Cauldron of Souls #248 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, the returned creature will not have persist.
  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD / 69.99 USD
    Tcgplayer 9.15 USD / 33.32 USD
    Manapool / 30.2 USD 15.49 USD
    Cardmarket / 17.05 EUR 7.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Darksteel Forge #206 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to an artifact creature you control may become lethal if Darksteel Forge leaves the battlefield during that turn.
  • Prices

    Seller Price
    Manapool / 54.53 USD 38.54 USD
    Cardkingdom / 64.99 USD 49.99 USD
    Cardmarket 18.29 EUR / 35.52 EUR
    Tcgplayer 40.55 USD / 50.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Artifacts you control have indestructible. (Effects that say "destroy" don'tdestroythem. Artifact creatures with indestructible can't be destroyed by damage.)

    Eldrazi Monument #603 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control any creatures as the triggered ability resolves, you must sacrifice one. You can’t choose to sacrifice Eldrazi Monument instead. You sacrifice the Monument only if you had no creatures to sacrifice.
  • Lethal damage and effects that say “destroy” won’t cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
  • Prices

    Seller Price
    Cardmarket 17.03 EUR / 20.64 EUR
    Manapool 22.66 USD
    Cardkingdom 47.99 USD
    Tcgplayer 34.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep,sacrificea creature. If you can't,sacrificethis artifact.