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"Find me cards equivalent to: Electrify"

Cards equivalent to Electrify (Instant, Red, deals ~4 damage to a creature):

  • Lightning Strike (deals 3 damage to any target, a bit less damage but broader target).
  • Searing Spear (deals 3 damage to any target, similar).
  • Punishing Fire (deals 2 damage to any target, but with recursion).

Electrify is unique for instant 4 damage, but Flame Slash (sorcery), Murderous Redcap (creature), and Lava Coil (sorcery) are similar at that damage level. No exact red instant matches for 4 damage except Electrify; others hit 3.

Found Cards

7 Results

Electrify

Flame Slash

Lava Coil

Lightning Strike

Murderous Redcap

Punishing Fire

Searing Spear

Electrify #129 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.05 EUR / 0.11 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.05 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Electrify deals 4 damage to target creature.

    Flame Slash #11 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flame Slash deals 4 damage to target creature.

    Lava Coil #2019-4 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Lava Coil's replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Lava Coil deals no damage to it (due to a prevention effect).
  • Prices

    Seller Price
    Cardmarket 2.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

    Lightning Strike #142 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.27 USD 0.16 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.07 EUR / 0.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lightning Strike deals 3 damage to any target.

    Murderous Redcap #217 Creature — Goblin Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 2.49 USD
    Cardmarket / 1.21 EUR 0.85 EUR
    Manapool 1.4 USD / 5.19 USD
    Tcgplayer 2.43 USD / 3.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Punishing Fire #131 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Punishing Fire has left your graveyard by the time its triggered ability resolves, you may still pay {R}, but you won't return it to your hand. This is true even if Punishing Fire has left your graveyard and returned to it by the time its triggered ability resolves.
  • Punishing Fire's triggered ability triggers only if it's already in your graveyard at the time an opponent gains life. For example, you can cast it in response to a spell or ability that will cause an opponent to gain life. In that case, Punishing Fire will resolve first, so it will be in the graveyard by the time the opponent gains life. However, if you wait until an opponent actually gains life and then cast Punishing Fire, you won't be able to return it to your hand at that time.
  • You choose whether to pay {R} as the triggered ability resolves.
  • Prices

    Seller Price
    Manapool 0.25 USD
    Cardkingdom 0.39 USD
    Tcgplayer 0.34 USD
    Cardmarket 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay . If you do, return this card from your graveyard to your hand.

    Searing Spear #1 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Manapool 0.15 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Searing Spear deals 3 damage to any target.