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"Find me cards equivalent to: Electro, Assaulting Battery"

Closest equivalents to Electro, Assaulting Battery (Legendary Creature — Human Villain, color Red, Flying, mana retention, spell-mana ramp, leave trigger burn):
1. Rosheen Meanderer — Generates mana related to spells/abilities, legendary creature, red, but not exact text.
2. Birgi, God of Storytelling — Whenever you cast a spell, add {R}. Keeps red mana between turns if flipped as Harnfel, Horn of Bounty.
3. Neheb, the Eternal — Red, legendary, lets you keep red mana through steps/phases after combat.
4. Chandra, Fire of Kaladesh (flips to Chandra, Roaring Flame) — Burn trigger on spell-related actions, legendary red creature.


Reason: None exactly match Electro, Assaulting Battery, but these cards have similar mechanics (mana retention, spell triggers, damage on exiting).

Found Cards

3 Results

Electro, Assaulting Battery

Neheb, the Eternal

Rosheen Meanderer

Electro, Assaulting Battery #76s Legendary Creature — Human Villain

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.
  • If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.
  • Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.
  • You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.
  • Prices

    Seller Price
    Cardkingdom 15.99 USD
    Manapool 10.79 USD
    Tcgplayer 12.56 USD
    Cardmarket 5.97 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add . When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.

    Neheb, the Eternal #104s Legendary Creature — Zombie Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Afflict

    Rules

  • Afflict causes the defending player to lose life; it's not damage or combat damage.
  • Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
  • Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
  • Damage dealt to a player causes that player to lose that much life.
  • If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
  • If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
  • If multiple creatures block a creature with afflict, afflict triggers only once.
  • If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
  • Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
  • You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
  • If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
  • Prices

    Seller Price
    Cardkingdom 27.99 USD
    Tcgplayer 21.57 USD
    Manapool 19.93 USD
    Cardmarket 9.84 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.

    Rosheen Meanderer #IMA-206 Legendary Creature — Giant Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A “cost that contains {X}” may be a spell’s total cost, an activated ability’s cost, a suspend cost, or a cost you’re asked to pay as part of the resolution of a spell or ability (such as Condescend). A spell’s total cost includes either its mana cost (printed in the upper right corner) or its alternative cost (such as flashback), as well as any additional costs (such as kicker). If it’s something you can spend mana on, it’s a cost. If that cost includes the {X} symbol in it, you can spend mana generated by Rosheen on that cost.
  • You can spend mana generated by Rosheen on a cost that includes {X} even if you’ve chosen an X of 0, or if the card specifies that you can spend only colored mana on X. (You’ll have to spend Rosheen’s mana on a different part of that cost, of course.)
  • You can spend mana generated by Rosheen on any part of a cost that contains {X}. You’re not limited to spending it only on the {X} part.
  • You don’t have to spend all four mana on the same cost.
  • Prices

    Seller Price
    Cardmarket 0.23 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.31 USD
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Spend this mana only on costs that contain .