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AI 🤖 Find me cards equivalent to: Electrodominance

Equivalent cards to Electrodominance in red:
1. Fires of Invention — lets you cast spells for free, but with restrictions.
2. Mizzix’s Mastery — lets you cast spells from your graveyard without paying mana.
3. Apex of Power — exiles top 7 cards, lets you cast them for free this turn (after providing mana).


Reason: These cards let you cast other spells outside of normal mana cost/timing, similar to Electrodominance.

Results:

Apex of Power #129s Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 10
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards not cast, including land cards, remain in exile.
  • Apex of Power doesn't change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If an effect copies Apex of Power, the copy wasn't cast at all, so you won't add ten mana.
  • Prices

    Seller Price
    Tcgplayer 3.83 USD
    Cardmarket 3.09 EUR
    Cardkingdom 3.99 USD
    Manapool 4.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.

    Electrodominance #23 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that allow you to cast a spell don't allow you to play a land.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the target is dealt lethal damage this way, it will still be on the battlefield while you cast a spell from your hand. It won't die until after Electrodominance is finished resolving. If any of its abilities trigger while you cast that spell, those abilities will trigger but won't resolve until after the target has died.
  • If the target is illegal as Electrodominance tries to resolve, it won't resolve and none of its effects will happen. You won't get to cast a spell from your hand.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, such as that of Bankrupt in Blood, those must be paid to cast the card.
  • You cast the spell during the resolution of Electrodominance. Ignore timing restrictions based on the spell's type.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.6 USD
    Cardmarket 0.29 EUR / 0.54 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.2 USD
    Manapool 0.15 USD / 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

    Fires of Invention #125s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fires of Invention doesn't impose any restrictions on playing lands or activating abilities.
  • Fires of Invention will look at the entire turn to see if you've cast two spells yet that turn, even if Fires of Invention wasn't on the battlefield when those spells were cast. Notably, you can't cast Fires of Invention and then cast two more spells that turn; if Fires of Invention was your second (or third, or fourth) spell that turn, you can't cast another spell at all.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If an effect allows or instructs you to cast a spell during another player's turn, you can't do so. The restriction of Fires of Invention takes precedence over that permission. Similarly, if an effect allows or instructs you to cast a third spell during your turn, you can't do so.
  • If an effect says that you may cast a card that you couldn't otherwise cast if you pay an alternative cost (such as the flashback keyword), you have to pay that alternative cost if you use that permission to cast the card. You can't choose to cast it but cast it without paying its mana cost.
  • If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Fling), you must pay those to cast the card.
  • If you cast a spell that was countered, it still counts as one of your two spells.
  • If you cast one card twice during a turn (such as by casting it as an Adventure and then casting it from exile as a creature), you've cast two spells.
  • You may choose to pay the mana cost or an alternative cost for spells you cast, even if their mana value is less than or equal to the number of lands you control.
  • Prices

    Seller Price
    Tcgplayer 1.43 USD
    Cardmarket 1.1 EUR
    Cardkingdom 0.69 USD
    Manapool 0.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

    Apex of Power Sorcery Normal - ~$3.85

    Electrodominance Instant Normal - ~$0.4

    Fires of Invention Enchantment Normal - ~$0.94

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