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"Find me cards equivalent to: Ellywick Tumblestrum"

Cards equivalent to Ellywick Tumblestrum would be green planeswalkers that interact with creatures or have a dungeon/adventure theme. Here are some options:
1. Nissa, Who Shakes the World — Green planeswalker, focuses on lands/creatures.
2. Vivien, Arkbow Ranger — Green planeswalker, creature interaction and buffs.
3. Garruk, Primal Hunter — Green planeswalker, creature creation and card draw.
4. Garruk Wildspeaker — Green planeswalker, ramp and Overrun effect.

All are green, legendary planeswalkers with strong creature synergies. None specifically venture into the dungeon, as that's unique to Ellywick Tumblestrum.

Found Cards

5 Results

Ellywick Tumblestrum

Garruk Wildspeaker

Garruk, Primal Hunter

Nissa, Who Shakes the World

Vivien, Arkbow Ranger

Ellywick Tumblestrum #181a Legendary Planeswalker — Ellywick

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Ellywick
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The emblem grants trample and haste even if you haven't completed a dungeon.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 9.65 USD
    Cardkingdom 9.99 USD
    Cardmarket 7.63 EUR
    Manapool 41.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Venture into the dungeon. (Enter the first room or advance to the next room.)
    −2 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
    −7 You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

    Garruk Wildspeaker #1 Legendary Planeswalker — Garruk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Garruk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The first ability can target any two lands. They don’t have to be tapped.
  • The third ability affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Tcgplayer 4.73 USD
    Cardmarket 1.95 EUR
    Manapool 3.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Untap two target lands.
    −1 Create a 3/3 green Beast creature token.
    −4 Creatures you control get +3/+3 and gain trample until end of turn.

    Garruk, Primal Hunter #190 Legendary Planeswalker — Garruk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Garruk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • For Garruk’s second ability, the greatest power among creatures you control is determined when that ability begins resolving.
  • For Garruk’s third ability, the number of Wurm tokens you put onto the battlefield is determined when that ability begins resolving.
  • If the greatest power among creatures you control is 0 or less, you’ll draw no cards. You won’t discard any cards this way.
  • Prices

    Seller Price
    Manapool 1.55 USD
    Cardkingdom 3.99 USD
    Cardmarket 1.08 EUR
    Tcgplayer 2.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 3/3 green Beast creature token.
    −3 Draw cards equal to the greatest power among creatures you control.
    −6 Create a 6/6 green Wurm creature token for each land you control.

    Nissa, Who Shakes the World #518 Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The effect of Nissa's first loyalty ability lasts indefinitely. It doesn't wear off during the cleanup step.
  • Prices

    Seller Price
    Cardmarket 3.22 EUR
    Manapool 4.7 USD
    Tcgplayer 4.65 USD
    Cardkingdom 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a Forest for mana, add an additional .
    +1 Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
    −8 You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, thenshuffle

    Vivien, Arkbow Ranger #199s Legendary Planeswalker — Vivien

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Vivien
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If either target is an illegal target as Vivien’s second ability tries to resolve, the creature you control won’t deal damage.
  • If one of the two target creatures becomes an illegal target in response to Vivien’s first ability, the +1/+1 counter that would have been put on that creature is lost. It can’t be put on the legal target.
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • You can activate Vivien’s first ability without choosing any target creatures. The counters won’t be put on anything. This is a change from previous rules regarding distributing counters.
  • You choose how the counters will be distributed as you activate Vivien’s first ability. Each target creature must be assigned at least one counter. This means that you can’t put two counters on one creature but give two creatures trample.
  • Prices

    Seller Price
    Tcgplayer 3.94 USD
    Cardkingdom 4.49 USD
    Manapool 3.08 USD
    Cardmarket 1.66 EUR / 3.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
    −3 Target creature you control deals damage equal to its power to target creature or planeswalker.
    −5 You may reveal a creature card you own from outside the game and put it into your hand.