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AI 🤖 Find me cards equivalent to: Ellywick Tumblestrum Emblem

Cards equivalent to the Ellywick Tumblestrum emblem (which grants creatures trample and +X/+X based on the number of dungeons you've completed) in green include:
1. Garruk, Primal Hunter emblem – Its emblem gives all your creatures +3/+3 and trample (fixed size, not dungeon-based).
2. Garruk, Apex Predator emblem – Its emblem gives +5/+5 and trample to creatures attacking one player each turn.
3. Overrun – A sorcery that grants +3/+3 and trample to all your creatures for a turn.


Reason:
All provide global trample and a power/toughness boost, similar to Ellywick’s emblem, and all are green. The scaling with dungeons is unique, so closest are static or variable boosts!

Results:

Ellywick Tumblestrum #181a Legendary Planeswalker — Ellywick

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Ellywick
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The emblem grants trample and haste even if you haven't completed a dungeon.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 9.99 USD
    Cardmarket 4.47 EUR
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Venture into the dungeon. (Enter the first room or advance to the next room.)
    −2 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
    −7 You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

    Garruk, Apex Predator #210 Legendary Planeswalker — Garruk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Garruk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you activate the third ability, and the target creature is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t gain any life.
  • The emblem is owned and controlled by the target of the ability that created it. In a multiplayer game, if Garruk’s owner leaves the game, the emblem does not.
  • The emblem’s ability won’t trigger if a creature attacks a planeswalker.
  • The first ability can target and destroy a Garruk planeswalker controlled by another player.
  • Prices

    Seller Price
    Tcgplayer 0.9 USD / 8.41 USD
    Cardmarket 1.22 EUR / 7.76 EUR
    Cardkingdom 1.29 USD / 6.99 USD
    Cardsphere 1.15 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1Destroyanother target planeswalker.
    +1 Create a 3/3 black Beast creature token with deathtouch.
    −3Destroytarget creature. You gain life equal to its toughness.
    −8 Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."

    Garruk, Primal Hunter #190 Legendary Planeswalker — Garruk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Garruk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • For Garruk’s second ability, the greatest power among creatures you control is determined when that ability begins resolving.
  • For Garruk’s third ability, the number of Wurm tokens you put onto the battlefield is determined when that ability begins resolving.
  • If the greatest power among creatures you control is 0 or less, you’ll draw no cards. You won’t discard any cards this way.
  • Prices

    Seller Price
    Tcgplayer 1.47 USD
    Cardmarket 1.3 EUR
    Cardkingdom 2.99 USD
    Cardsphere 1.66 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 3/3 green Beast creature token.
    −3 Draw cards equal to the greatest power among creatures you control.
    −6 Create a 6/6 green Wurm creature token for each land you control.

    Overrun #72 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.19 EUR / 0.16 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.35 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

    Ellywick Tumblestrum Legendary Planeswalker — Ellywick Normal - ~$6.15

    Garruk, Apex Predator Legendary Planeswalker — Garruk Normal - ~$4.44

    Garruk, Primal Hunter Legendary Planeswalker — Garruk Normal - ~$3.44

    Overrun Sorcery Normal - ~$2.25

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