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AI 🤖 Find me cards equivalent to: Eluge, the Shoreless Sea

Closest equivalents to Eluge, the Shoreless Sea (assuming it’s a blue enchantment that creates blue Elemental tokens and interacts with Islands):

  • Deeproot Waters (creates blue Merfolk when you cast Merfolk spells)
  • Murmuring Mystic (creates blue Bird Illusion tokens when you cast instants or sorceries)
  • Master of Waves (creates blue Elemental tokens, based on your Devotion to Blue)


Reason:
All are blue cards that generate blue creature tokens through similar triggers.

Results:

Deeproot Waters #152 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The ability of Deeproot Waters resolves before the spell that caused it to trigger.
  • If an effect refers to a "[subtype] spell" or "[subtype] card," it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn't a Pirate card.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD
    Cardmarket 0.17 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.14 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

    Eluge, the Shoreless Sea #49s Legendary Creature — Elemental Fish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Fish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land affected by Eluge’s second ability stays an Island until the flood counter is removed, even if Eluge leaves the battlefield.
  • If the first instant or sorcery spell you cast in a turn doesn’t cost any {U}, its cost will be reduced by {1} for each land you control with a flood counter on it.
  • In the case where the first instant or sorcery spell you cast in a turn does cost some {U} but you control more lands with flood counters on them than the number of {U} in that spell’s mana cost, all of the {U} in the cost are reduced first before moving on to the generic mana. For example, if you control four lands with flood counters on them and you cast Season of Weaving (a sorcery with mana cost {4}{U}{U}) as the first instant or sorcery spell of your turn, its cost will be reduced by {2}{U}{U}, meaning its total cost will be {2}.
  • The ability that defines Eluge’s power and toughness functions in all zones, not just the battlefield.
  • The land retains any land types and abilities it already had. An Island has the ability “{T}: Add {U}.”
  • To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 3.7 USD
    Cardmarket 4.45 EUR
    Cardkingdom 10.99 USD
    Manapool 4.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a floodcounteron target land. It's an Island in addition to its other types for as long as it has a floodcounteron it. The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a floodcounteron it.

    Master of Waves #1278 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Protection

    Rules

  • Barring other effects, the Elemental tokens will enter the battlefield as 2/1 creatures.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If Master of Waves leaves the battlefield, and nothing else is raising the toughness of the Elemental tokens above 0, the Elemental tokens will die and subsequently cease to exist.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Use your devotion to blue as the triggered ability resolves to determine how many tokens are put onto the battlefield. If Master of Waves is still on the battlefield at that time, its mana cost will count toward your devotion to blue.
  • Prices

    Seller Price
    Tcgplayer 2.44 USD / 4.12 USD
    Cardmarket 1.85 EUR / 2.55 EUR
    Cardkingdom 1.99 USD / 2.49 USD
    Cardsphere 2.36 USD
    Manapool 2.81 USD / 4.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

    Murmuring Mystic #102 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Murmuring Mystic's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardmarket 0.48 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.29 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

    Deeproot Waters Enchantment Normal - ~$0.18

    Eluge, the Shoreless Sea Legendary Creature — Elemental Fish Normal - ~$6.02

    Master of Waves Creature — Merfolk Wizard Normal - ~$2.78

    Murmuring Mystic Creature — Human Wizard Normal - ~$0.44

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