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"Find me cards equivalent to: Elvish Refueler"

Equivalent cards to Elvish Refueler (color: green, elf druid, repeatable ability/activation-related):
1. Devoted Druid

  • Creature — Elf Druid
  • Ability: {T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap it.

  • Reason: Repeatable ability involving counters and untapping.
    2. Incubation Druid
  • Creature — Elf Druid
  • Ability: {T}: Add {G}, {U}, or {W}. If it has a +1/+1 counter, add three instead.

  • Reason: Uses +1/+1 counters for enhanced ability.
    3. Gyre Sage
  • Creature — Elf Druid
  • Ability: Evolve. {T}: Add {G} for each +1/+1 counter on Gyre Sage.

  • Reason: Synergy with +1/+1 counters and ramp.

All use similar mechanics: green, elf druid, ability interacts with counters or activating abilities.

Found Cards

4 Results

Devoted Druid

Elvish Refueler

Gyre Sage

Incubation Druid

Devoted Druid #138 Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 0/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you can't put -1/-1 counters on Devoted Druid (due to an effect such as that of Solemnity), you can't activate its second ability. If you can put counters on it, but that is modified by an effect (such as that of Vizier of Remedies), you can activate the ability even if paying the cost causes no counters to be put on Devoted Druid.
  • You put the -1/-1 counter on Devoted Druid as a cost to activate its ability, not when it resolves. If paying the cost causes Devoted Druid to have 0 toughness, it's put into your graveyard before you can untap it and before you can even pay the cost again.
  • Prices

    Seller Price
    Cardkingdom 9.49 USD / 17.99 USD
    Cardmarket 6.07 EUR / 13.03 EUR
    Manapool 6.99 USD / 13.15 USD
    Tcgplayer 6.71 USD / 14.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Put a -1/-1counteron this creature: Untap this creature.

    Elvish Refueler #161 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exhaust

    Rules

  • Exhaust abilities can be activated any time you could normally activate an ability.
  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.11 USD / 0.15 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.08 EUR / 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. Exhaust — : Put a +1/+1counteron this creature. (Activate each exhaust ability only once.)

    Gyre Sage #112 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Cardmarket / 1.69 EUR 1.96 EUR
    Cardkingdom 2.79 USD
    Tcgplayer 2.72 USD
    Manapool 1.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) : Add for each +1/+1counteron this creature.

    Incubation Druid #302 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
  • Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says "{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
  • Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price
    Cardmarket 1.65 EUR
    Cardkingdom 2.29 USD
    Tcgplayer 1.02 USD
    Manapool 1.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any type that a land you control could produce. If this creature has a +1/+1counteron it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)