🤖 ManaHive AI
"Find me cards equivalent to: Embrace the Unknown"
Cards equivalent to Embrace the Unknown (Sorcery, Red, exile/play top cards, graveyard/recur mechanics):
1. Light Up the Stage – Exile top 2 cards, may play them until end of next turn (Spectacle cost for discount).
2. Wrenn's Resolve – Exile top 2 cards, may play until end of next turn.
3. Reckless Impulse – Same as above.
4. Risk Factor – Can be recast with Jump-start, gives card draw or damage option.
Reason: All are red sorceries or instants that allow exiling and playing cards, with similar play-from-exile effects or some recurring/cast-from-graveyard mechanic.
Found Cards
5 Results
Embrace the Unknown
Light Up the Stage
Reckless Impulse
Risk Factor
Wrenn's Resolve
Embrace the Unknown #28 Sorcery
Info
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
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| Layout: | Normal |
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| Saltiness: |
Abilities/Keywords
Retrace
Rules
Text
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)Light Up the Stage #2528 Sorcery
Info
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| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
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| Languages: | |
| Layout: | Normal |
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| Saltiness: |
Abilities/Keywords
Spectacle
Rules
Text
SpectacleReckless Impulse #VOW-174 Sorcery
Info
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| Rarity: | Common |
| Converted Cost: | 2 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Text
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.Risk Factor #113p Instant
Info
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| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
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Abilities/Keywords
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)Wrenn's Resolve #173 Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Common |
| Converted Cost: | 2 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage