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AI 🤖 Find me cards equivalent to: Empyrial Armor

Some equivalent white cards to Empyrial Armor are:

  • Unquestioned Authority (gives some added benefit, scales similarly)
  • Celestial Mantle (boosts stats based on a condition)
  • Armored Ascension (scales with Plains you control)
  • Serra's Embrace (static buff + bonus abilities)


Reason: These auras give a large stat boost or scale with a personal game resource, like Empyrial Armor.

Results:

Armored Ascension #2 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • This ability counts the number of Plains controlled by Armored Ascension’s controller, not the enchanted creature’s controller (in case they’re different players).
  • This bonus is not fixed; it changes as the number of Plains you control changes.
  • The ability cares about lands with the land type Plains, not necessarily lands named Plains.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 2.9 USD
    Cardmarket 0.32 EUR / 1.5 EUR
    Cardkingdom 0.59 USD / 2.49 USD
    Cardsphere 0.36 USD
    Manapool 0.15 USD / 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

    Celestial Mantle #6 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • At the time the ability triggers, determine which creature Celestial Mantle is enchanting. As the ability resolves, determine who currently controls that creature (or, if it’s no longer on the battlefield, determine who controlled it when it left). That’s the player whose life total is doubled. It doesn’t matter who controls Celestial Mantle, who controlled the creature at the time the ability triggered, or what creature Celestial Mantle enchants at the time the ability resolves.
  • If a creature dealing combat damage at the same time as the enchanted creature has lifelink, the life gained due to lifelink happens before Celestial Mantle’s triggered ability resolves.
  • If a player’s life total is doubled, that player actually gains or loses the necessary amount of life. For example, if the life total of the enchanted creature’s controller is 14 when Celestial Mantle’s triggered ability resolves, the ability causes that player to gain 14 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • If the enchanted creature’s controller has a life total below 0 (which is possible if that player controls Platinum Angel, for example), Celestial Mantle’s triggered ability multiplies that number by two. For example, if the player had -4 life, that player’s life total becomes -8.
  • In a Two-Headed Giant game, Celestial Mantle’s essentially doubles the team’s life total. Specifically, the triggered ability will affect one player’s life total, and then the team’s life total is adjusted by the amount of life the player gains as a result of this ability. Suppose a creature enchanted by Celestial Mantle deals combat damage to an opponent, and that creature’s controller’s team has 11 life. That player then has 11 life, so it’s doubled to 22, for a net gain of 11 life. The team’s life total becomes 22 (11 + 11).
  • Prices

    Seller Price
    Tcgplayer 4.52 USD / 19.08 USD
    Cardmarket 1.42 EUR / 9.73 EUR
    Cardkingdom 19.99 USD
    Cardsphere 4.61 USD
    Manapool 3.69 USD / 17.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

    Empyrial Armor #A5 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • The value of X is recalculated constantly, so this card’s bonus varies as the number of cards in your hand varies.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

    Serra's Embrace #47 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.24 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.33 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)

    Unquestioned Authority #260 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.94 USD
    Cardmarket 0.85 EUR
    Cardsphere 1.08 USD
    Manapool 0.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.

    Armored Ascension Enchantment — Aura Normal - ~$1.01

    Celestial Mantle Enchantment — Aura Normal - ~$10.11

    Empyrial Armor Enchantment — Aura Normal

    Serra's Embrace Enchantment — Aura Normal - ~$0.26

    Unquestioned Authority Enchantment — Aura Normal - ~$0.96

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