🤖 ManaHive AI
Equivalent cards to Empyrial Armor (White, Enchantment — Aura, scales with hand size):
1. Empyrial Armor — base card.
2. Ethereal Armor — White, Enchantment — Aura. Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
3. Celestial Mantle — White, Enchantment — Aura. Enchanted creature gets +3/+3, and when it deals combat damage to a player, double your life total.
4. Daybreak Coronet — White, Enchantment — Aura. Gives +3/+3, first strike, vigilance, and lifelink if another Aura is attached.
5. Unflinching Courage — White/Green, Enchantment — Aura. Enchanted creature gets +2/+2 and has trample and lifelink.
None scale exactly with hand size like Empyrial Armor, but Ethereal Armor is the closest functional parallel for scaling power/toughness based on a variable.
5 Results
Celestial Mantle
Daybreak Coronet
Empyrial Armor
Ethereal Armor
Unflinching Courage
Celestial Mantle #6 Enchantment — Aura
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| Rarity: | Rare |
| Converted Cost: | 6 |
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| Layout: | Normal |
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Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.Daybreak Coronet #14 Enchantment — Aura
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| Rarity: | Rare |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)Empyrial Armor #A5 Enchantment — Aura
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Enchant creature Enchanted creature gets +1/+1 for each card in your hand.Ethereal Armor #293 Enchantment — Aura
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| Rarity: | Special |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.Unflinching Courage #197 Enchantment — Aura
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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