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5 Cards Found

AI 🤖 Find me cards equivalent to: Endless Sands

Equivalent cards to Endless Sands (colorless lands that exile creatures then return them):
1. Safe Haven – Exiles creatures and returns them later.
2. Rogue's Passage (not equivalent) – Only for unblockable, no exile.
3. Maze of Ith (not equivalent) – Only affects combat.
4. Conjurer's Closet – Flickers creatures, but is not a land.

Best equivalent: Safe Haven (also a colorless land, exiles creatures and returns them).

Results:

Conjurer's Closet #214 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If you gain control of a creature “until end of turn,” you control it during that turn's end step.
  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Conjurer's Closet effect are exiled.
  • Prices

    Seller Price
    Tcgplayer 3.57 USD
    Cardmarket 3.39 EUR / 2.14 EUR
    Cardkingdom 6.49 USD
    Manapool 3.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

    Endless Sands #105 Land — Desert

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Desert
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
  • If you exile a creature that isn’t a creature card with the second ability of Endless Sands (such as a token creature or a land that has become a creature), the third ability won’t return that token or card from exile.
  • The last ability of Endless Sands returns only creature cards exiled by that card. If Endless Sands leaves the battlefield before you activate that ability, the exiled creatures are lost in the dunes forever.
  • Prices

    Seller Price
    Tcgplayer 3.96 USD
    Cardmarket 3.7 EUR
    Manapool 3.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Exile target creature you control. , ,Sacrificethis land: Return each creature card exiled with this land to the battlefield under its owner's control.

    Maze of Ith #10 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Maze of Ith can target an untapped attacking creature. It will still prevent the combat damage it would deal and be dealt.
  • Maze of Ith doesn't have a mana ability. It doesn't tap for colorless mana.
  • The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete.
  • You can activate Maze of Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step, even though it will already have dealt combat damage. This will untap the creature. The damage it dealt will be unaffected.
  • Prices

    Seller Price
    Tcgplayer 8.46 USD
    Cardmarket 7.68 EUR
    Cardkingdom 13.99 USD
    Manapool 11.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

    Rogue's Passage #607 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 44.01 USD
    Cardmarket 17.91 EUR / 24.69 EUR
    Cardkingdom 44.99 USD
    Manapool 36.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature can't be blocked this turn.

    Safe Haven #121 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All cards in the Haven stay there even if they cease to be creatures. When the Haven is sacrificed, the cards come back onto the battlefield whether or not they are creatures.
  • Auras on creatures are put into the graveyard and counters on creatures are removed when the creatures are sent to the Haven.
  • Creatures return to the battlefield simultaneously.
  • Creatures return to the control of their owners, regardless of who controls the Haven when it is sacrificed.
  • If changed to another land type, the creature cards are not lost but can’t be released until the land reverts to normal.
  • Token creatures cease to exist when they leave the battlefield, so this effect just exiles them with no chance to bring them back like you can with cards.
  • When creatures return to the battlefield, they are put onto the battlefield as if just cast. Creatures with X in the mana cost are treated as X is zero. Creatures which can pay costs when put onto the battlefield to determine abilities must have those costs paid at this time.
  • When the creature leaves the battlefield any damage or “will be destroyed at some future time” effects are removed from the creature.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD / 19.9 USD
    Cardmarket 0.39 EUR / 3.72 EUR
    Cardkingdom 7.99 USD
    Manapool 0.28 USD / 3.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Exile target creature you control. At the beginning of your upkeep, you maysacrificethis land. If you do, return each card exiled with this land to the battlefield under its owner's control.

    Conjurer's Closet Artifact Normal - ~$3.9

    Endless Sands Land — Desert Normal - ~$3.68

    Maze of Ith Land Normal - ~$10.34

    Rogue's Passage Land Normal - ~$33.67

    Safe Haven Land Normal - ~$5.17

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