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"Find me cards equivalent to: Epiphany at the Drownyard"

Equivalent blue cards to Epiphany at the Drownyard that mill and let you choose cards include:

  • Fact or Fiction – Reveals cards, opponent splits them, you pick a pile.
  • Mystic Confluence – Versatile, includes drawing, not quite the same interaction, but similar flexibility.
  • Dig Through Time – Lets you look at more cards, but you pick two.


Reason:
These blue cards involve revealing multiple cards and making decisions about keeping or losing them, similar to Epiphany at the Drownyard.

Found Cards

4 Results

Dig Through Time

Epiphany at the Drownyard

Fact or Fiction

Mystic Confluence

Dig Through Time #54 Instant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Delve

    Rules

  • Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
  • Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
  • You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delve (Each card you exile from your graveyard while casting this spell pays for .) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

    Epiphany at the Drownyard #59 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • X can be 0, and piles can be empty. If X is 0, you’ll reveal one card and one pile will be empty. Your opponent may choose the empty pile to put into your hand.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Tcgplayer 0.22 USD / 0.74 USD
    Manapool 0.17 USD / 0.51 USD
    Cardmarket / 0.56 EUR 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

    Fact or Fiction #1995 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Piles may be empty.
  • Prices

    Seller Price
    Manapool / 10.78 USD 2.5 USD
    Cardmarket / 4.88 EUR 4.84 EUR
    Cardkingdom 4.49 USD / 4.49 USD
    Tcgplayer 2.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

    Mystic Confluence #12 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Mystic Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If the middle mode is chosen more than once, you choose the relative order to return the target creatures.
  • If you choose the first and/or second modes but all of the targets become illegal before Mystic Confluence resolves, the spell won't resolve. If you also chose the last mode once or twice, you won't draw any cards. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • No matter which combination of modes you choose, you always follow the instructions in the order they are written.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Mystic Confluence is done resolving.
  • Prices

    Seller Price
    Manapool / 5.28 USD 1.11 USD
    Cardkingdom 1.79 USD / 6.99 USD
    Tcgplayer / 5.17 USD 1.21 USD
    Cardmarket / 5.32 EUR 1.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. •Countertarget spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.