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"Find me cards equivalent to: Equal Treatment"

Cards similar to Equal Treatment (White, Instant, manipulates damage and cantrip) include:
1. Deflecting Palm — Redirects damage and is an instant, but is red/white and doesn't cantrip.
2. Harm's Way — White instant, redirects 2 damage, doesn't cantrip.
3. Blood of the Martyr — White instant, changes damage being dealt, more complex.
4. Justice — White enchantment, punishes damage sources, not an instant or cantrip.

Closest strict match in white for Equal Treatment is Harm's Way (white, instant, damage manipulation):

  • Harm's Way
  • Equal Treatment


Reason: Both Harm's Way and Equal Treatment are white instants that manipulate damage, but Harm's Way does not draw a card or increase the damage output. No exact damage-increasing white instant with cantrip exists.

Found Cards

5 Results

Blood of the Martyr

Deflecting Palm

Equal Treatment

Harm's Way

Justice

Blood of the Martyr #4 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.24 USD
    Cardmarket 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

    Deflecting Palm #128 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Deflecting Palm doesn't target any permanent or player. You choose a source of damage as Deflecting Palm resolves.
  • If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.
  • Prices

    Seller Price
    Tcgplayer 3.16 USD
    Cardkingdom 2.49 USD
    Cardmarket 2.37 EUR
    Manapool 2.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

    Equal Treatment #4 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 1.05 USD 0.15 USD
    Cardkingdom / 1.99 USD 0.35 USD
    Cardmarket / 2.22 EUR 0.27 EUR
    Tcgplayer 0.26 USD / 3.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.

    Harm's Way #14 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Harm’s Way resolves, it no longer checks to see if the target is a legal target. However, if that permanent or player can’t be dealt damage at the time the chosen source would deal damage (perhaps because the creature is no longer on the battlefield or is no longer a creature, or because the player is no longer in the game), the damage can’t be redirected. It’s dealt to the original recipient.
  • As you cast Harm’s Way, you target that the redirected damage will be dealt to. As Harm’s Way resolves, you choose a source of damage. You never choose the original recipient of the damage; Harm’s Way will apply to whatever the chosen source tries to deal damage to, as long as it’s you or a permanent you control.
  • Harm’s Way has no effect on damage that’s already been dealt.
  • If the chosen source would deal just 1 damage to you or a permanent you control, Harm’s Way’s effect will redirect that damage and still have a “shield” left for another 1 damage from that source later in the turn.
  • If the chosen source would simultaneously deal damage to multiple permanents you control (like Pyroclasm could) or to you and at least one permanent you control (like Earthquake could), Harm’s Way will redirect just 2 of that damage. It won’t redirect the next 2 damage that would be dealt to each recipient. You choose which 2 damage is redirected. If you like, you can choose to redirect 1 damage that would be dealt by the chosen source to each of two different recipients.
  • Prices

    Seller Price
    Cardmarket 0.31 EUR / 0.89 EUR
    Manapool 0.15 USD / 0.68 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.1 USD / 1.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

    Justice #41 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a single source does damage to multiple targets at once, Justice will add up all the damage done and deal damage to the source’s controller at one time (not multiple separate damagings).
  • The damage done by Justice is done as a triggered ability, which is added to the stack just after the red creature or spell deals its damage.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.17 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless you pay . Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.