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AI 🤖 Find me cards equivalent to: Erhnam Djinn

Equivalent cards to Erhnam Djinn (green, 4 mana, 4/5, grants Forestwalk to an opponent's creature):
1. Creeperhulk – Green, 5 mana, 5/5, grants trample and pump.
2. Surrak, the Hunt Caller – Green, 4 mana, 5/4, grants haste.
3. Terra Stomper – Green, 6 mana, 8/8, trample.


Reason: All are green creatures with strong stats and relevant abilities for a similar mana cost. None have the exact drawback, but are close in role.

Results:

Creeperhulk #98 Creature — Plant Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Plant
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Effects that modify the target creature’s power and/or toughness, such as the effect of Giant Growth or Glorious Anthem, will apply to the creature no matter when they started applying. The same is true for counters that affect the target creature’s power and toughness and effects that switch its power and toughness.
  • The activated ability overwrites all previous effects that set the target creature’s base power and/or toughness to specific values. Other effects that set its base power and/or toughness that start to apply after Creeperhulk’s ability resolves will overwrite Creeperhulk’s effect.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardmarket 0.21 EUR / 0.17 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample : Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

    Erhnam Djinn #8 aka. Ernie Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are no creatures your opponent controls to target at the beginning of your upkeep, ignore this ability.
  • If you have more than one Djinn, you can have all of them target the same creature with their ability.
  • In multiplayer games you can choose a different player's creature each upkeep. You are forced to pick a creature that some opponent controls if there is at least one creature on the battlefield that is a legal target.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

    Surrak, the Hunt Caller #210 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 1.06 USD
    Cardmarket 0.4 EUR / 2.1 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)

    Terra Stomper #288 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Terra Stomper can be targeted by spells that try to counter it (such as Cancel). Those spells will resolve, but the part of their effect that would counter Terra Stomper won’t do anything. Any other effects those spells have will work as normal.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.2 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

    Creeperhulk Creature — Plant Elemental Normal - ~$0.32

    Erhnam Djinn Creature — Djinn Normal

    Surrak, the Hunt Caller Legendary Creature — Human Warrior Normal - ~$0.97

    Terra Stomper Creature — Beast Normal - ~$0.28

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