BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Eriette's Lullaby

Equivalent cards to Eriette's Lullaby (white, enchantment, creature removal/detainment, can't activate abilities):

  • Pacifism — Enchanted creature can't attack or block.
  • Arrest — Enchanted creature can't attack, block, or activate abilities.
  • Detention Vortex — Enchanted creature can't attack or block.
  • Seal Away — Exiles target tapped creature (flash, removal).
  • Bound in Gold — Enchanted permanent can't attack, block, or crew Vehicles.


Reason:
These cards are white enchantments that remove a creature as a threat or restrict its abilities, similar to Eriette's Lullaby.

Results:

Arrest #3 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.49 USD
    Cardmarket 0.07 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

    Bound in Gold #5 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A creature that “can’t crew Vehicles” can’t be tapped to pay the crew cost of a Vehicle.
  • Activated abilities contain a colon and appear in the form “[Cost]: [Effect].” Some keywords (such as equip) are activated abilities and will have colons in their reminder texts. Loyalty abilities of planeswalkers are also activated abilities.
  • Bound in Gold doesn’t stop static abilities from affecting the game, and it doesn’t stop triggered abilities from triggering. It also doesn’t stop mana abilities from being activated. Most activated abilities that produce mana as they resolve are mana abilities.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.16 USD
    Cardmarket 0.1 EUR / 0.27 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

    Detention Vortex #13 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • In a multiplayer game, any opponent may activate Detention Vortex's last ability, not just an opponent who controls the permanent that it is enchanting.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.11 USD
    Cardmarket 0.14 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. :Destroythis Aura. Only your opponents may activate this ability and only as a sorcery.

    Eriette's Lullaby #10 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target as Eriette's Lullaby tries to resolve, it won't resolve and none of its effects will happen. You won't gain life.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.13 USD
    Cardmarket 0.04 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target tapped creature. You gain 2 life.

    Pacifism #22 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block.

    Seal Away #31 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flash

    Rules

  • Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Seal Away leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
  • If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.52 USD
    Cardmarket 0.17 EUR / 0.59 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.

    Arrest Enchantment — Aura Normal - ~$0.24

    Bound in Gold Enchantment — Aura Normal - ~$0.21

    Detention Vortex Enchantment — Aura Normal - ~$0.2

    Eriette's Lullaby Sorcery Normal - ~$0.19

    Pacifism Enchantment — Aura Normal

    Seal Away Enchantment Normal - ~$0.44

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