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"Find me cards equivalent to: Esper Origins"

Here are some cards equivalent to Esper Origins with similar color (green), type (Sorcery), and mechanics (surveil, life gain, graveyard recursion):
1. Revitalize

  • Gain life, but not green or graveyard focused. (Closest in modern sets: Revitalize is white.)
    2. Gnaw to the Bone
  • {2}{G}, Sorcery
  • You gain 2 life for each creature card in your graveyard. Flashback {2}{G}

  • Reason: Life gain and flashback from graveyard.
    3. Winding Way
  • {1}{G}, Sorcery
  • Choose creature or land, then reveal top 4 cards. Put chosen type into hand, rest in graveyard.

  • Reason: Fills graveyard, card selection (no life gain).
    4. Memory's Journey
  • {1}{G}, Instant
  • Can shuffle graveyard cards into library; flashback included.

  • Reason: Involves graveyard recursion and flashback, but not life gain or surveil.

Closest equivalent:

  • Gnaw to the Bone is a green Sorcery with life gain and flashback, most similar to Esper Origins.

Example:
Gnaw to the Bone
Type: Sorcery
Color: G
Text: You gain 2 life for each creature card in your graveyard.
Flashback {2}{G}

No current green card does all the things Esper Origins does, but Gnaw to the Bone is the nearest.

Found Cards

4 Results

Gnaw to the Bone

Memory's Journey

Revitalize

Winding Way

Gnaw to the Bone #50 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain 2 life for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Memory's Journey #66 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Any of the targeted cards that are illegal targets by the time Memory's Journey resolves aren't shuffled into their owner's library.
  • If no cards were targeted by Memory's Journey or if all the targeted cards are illegal targets by the time Memory's Journey resolves, the targeted player will still shuffle their library.
  • If the player is an illegal target by the time Memory's Journey resolves, the spell will have no effect, even if the cards are still legal targets. This is because a spell can't make an illegal target (the player) perform any actions (such as shuffling their library).
  • If you cast Memory's Journey with flashback, it won't be in the graveyard when you choose targets. It can't target itself.
  • You don't have to target any cards when you cast Memory's Journey, but you must target a player.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer / 9.14 USD 0.27 USD
    Cardmarket / 5.91 EUR 0.31 EUR
    Cardkingdom / 13.99 USD 0.35 USD
    Manapool / 4.84 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player shuffles up to three target cards from their graveyard into their library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Revitalize #9 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.21 USD 0.21 USD 0.15 USD
    Cardkingdom 0.59 USD 0.35 USD 0.49 USD
    Tcgplayer 0.35 USD 0.27 USD 0.51 USD
    Cardmarket 0.15 EUR / 0.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain 3 life. Draw a card.

    Winding Way #213 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.52 USD
    Cardkingdom 1.79 USD
    Manapool 1.31 USD
    Cardmarket 1.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.