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"Find me cards equivalent to: Esper Terra"

Here are some cards similar to Esper Terra that are also in green and red (G, R), have legendary or saga aspects, or make/enhance enchantments:
1. Klothys, God of Destiny
Legendary enchantment creature, G/R, interacts with exile and mana.
2. Kianne, Dean of Substance // Imbraham, Dean of Theory
Legendary creature, green/red options, interacts with tokens and exiling.
3. Kiora Bests the Sea God
Blue/green Saga, creates tokens, though not G/R, it's color-adjacent and has Saga synergy.
4. Minsc & Boo, Timeless Heroes
Legendary, red/green, creates/hassles tokens (though not directly enchantments).
5. Honden of Life’s Web & Honden of Infinite Rage
Legendary enchantments, green or red, interact with tokens and enchantment themes.
6. Fires of Invention
Red enchantment, focuses on casting and untapping, fitting enchantment/mana themes.

Note: No exact equivalents exist with all the same aspects as Esper Terra in G/R — but these cards share similar legendary, enchantment, saga, or token-copying themes.

Found Cards

5 Results

Fires of Invention

Honden of Infinite Rage

Kiora Bests the Sea God

Klothys, God of Destiny

Minsc & Boo, Timeless Heroes

Fires of Invention #125s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fires of Invention doesn't impose any restrictions on playing lands or activating abilities.
  • Fires of Invention will look at the entire turn to see if you've cast two spells yet that turn, even if Fires of Invention wasn't on the battlefield when those spells were cast. Notably, you can't cast Fires of Invention and then cast two more spells that turn; if Fires of Invention was your second (or third, or fourth) spell that turn, you can't cast another spell at all.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If an effect allows or instructs you to cast a spell during another player's turn, you can't do so. The restriction of Fires of Invention takes precedence over that permission. Similarly, if an effect allows or instructs you to cast a third spell during your turn, you can't do so.
  • If an effect says that you may cast a card that you couldn't otherwise cast if you pay an alternative cost (such as the flashback keyword), you have to pay that alternative cost if you use that permission to cast the card. You can't choose to cast it but cast it without paying its mana cost.
  • If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Fling), you must pay those to cast the card.
  • If you cast a spell that was countered, it still counts as one of your two spells.
  • If you cast one card twice during a turn (such as by casting it as an Adventure and then casting it from exile as a creature), you've cast two spells.
  • You may choose to pay the mana cost or an alternative cost for spells you cast, even if their mana value is less than or equal to the number of lands you control.
  • Prices

    Seller Price
    Tcgplayer 1.43 USD
    Manapool 1.21 USD
    Cardkingdom 0.59 USD
    Cardmarket 1.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

    Honden of Infinite Rage #17 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

    Kiora Bests the Sea God #52p Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
  • Any nonland permanents that come under the target player’s control after the second chapter ability resolves will untap as normal.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Nonland permanents target opponent controls that are already tapped when the second chapter ability resolves won’t be tapped again, but they won’t untap during their controller’s next untap step.
  • Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
  • Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
  • The control-change effect of the third chapter ability lasts indefinitely. It doesn’t wear off during the cleanup step. In a multiplayer game, it does expire if you leave the game.
  • The second chapter ability keeps the permanents tapped even if Kiora Bests the Sea God leaves the battlefield before that player’s next untap step.
  • The second chapter ability targets the player but not their permanents. Permanents with hexproof may be tapped this way.
  • Prices

    Seller Price
    Cardmarket 6.88 EUR / 10.01 EUR
    Tcgplayer 12.51 USD / 30.26 USD
    Cardkingdom 17.99 USD / 32.99 USD
    Manapool 46.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.

    Klothys, God of Destiny #220 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 4/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If the target card in a graveyard is an illegal target by the time Klothys’s last ability tries to resolve, the ability won’t resolve. You won’t add mana, gain life, or deal damage.
  • If you exile a land card that has another card type (such as an artifact land), you add one mana, but you won’t gain life or deal damage.
  • If you exile a nonland card, you gain only 2 life, no matter how many opponents are dealt damage.
  • If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • In a Two-Headed Giant game, Klothys’s last ability causes the opposing team to lose 4 life and you gain 2 life.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Tcgplayer 2.71 USD / 3.41 USD
    Cardkingdom / 3.49 USD 2.79 USD
    Cardmarket 2.98 EUR / 3.95 EUR
    Manapool 1.79 USD / 2.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

    Minsc & Boo, Timeless Heroes #879 Legendary Planeswalker — Minsc

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Minsc
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Boo

    Rules

  • If there is no legal target for the reflexive trigger in Minsc & Boo's second loyalty ability, or if the target is illegal as the ability tries to resolve, you will not draw any cards even if the sacrificed creature was a Hamster.
  • Minsc & Boo's second loyalty ability won't deal extra damage if you shout "Go for the eyes, Boo!" but it definitely can't hurt.
  • Prices

    Seller Price
    Tcgplayer 489.29 USD
    Manapool 497.2 USD
    Cardmarket 501.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
    +1 Put three +1/+1 counters on up to one target creature with trample or haste.
    −2Sacrificea creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.