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"Find me cards equivalent to: Espers to Magicite"

Equivalent cards to Espers to Magicite (Instant, Black, exiles graveyards, makes token copies):
1. Necromantic Selection – Destroys all creatures, then returns one to the battlefield under your control as a Zombie. (Not instant, but closest effect).
2. Rise of the Dark Realms – Puts all creatures from all graveyards onto the battlefield under your control. (Not instant, but mass reanimation).
3. Mnemonic Betrayal – Exiles opponents' graveyards; you can cast those cards until end of turn; mana of any type. (More flexible, but similar graveyard interaction).
4. Geth, Lord of the Vault – (Creature, can reanimate target opponent's graveyard creatures).

None of these are exact, but all interact with opponent's graveyards and allow creature creation/reanimation. Closest by instant speed and exile mechanic is Mnemonic Betrayal, but none create artifact tokens.

Found Cards

5 Results

Espers to Magicite

Geth, Lord of the Vault

Mnemonic Betrayal

Necromantic Selection

Rise of the Dark Realms

Espers to Magicite #114 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Except for the listed exceptions, the token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card may have been at any point before it was exiled.
  • If a card copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.
  • If the copied card has {X} in its mana cost, X is 0.
  • The token is an artifact instead of its other types. This is a copiable value of the token that other effects may copy.
  • You don't choose a target for Espers to Magicite at the time you cast it. Rather, a second "reflexive" ability triggers when you exile each opponent's graveyard this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • Prices

    Seller Price
    Cardmarket 0.53 EUR / 1.45 EUR
    Cardkingdom 0.69 USD / 1.99 USD
    Manapool 0.35 USD / 0.78 USD
    Tcgplayer 0.55 USD / 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.

    Geth, Lord of the Vault #64 Legendary Creature — Phyrexian Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Intimidate Mill

    Rules

  • If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Geth's last ability are exiled.
  • The target card must have mana value exactly X. You can't overpay to have the player mill more cards.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 1.29 USD
    Manapool / 3.15 USD 0.47 USD
    Cardmarket 0.73 EUR / 3.84 EUR
    Tcgplayer 0.82 USD / 6.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) : Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield tapped under your control. Then that player mills X cards.

    Mnemonic Betrayal #189 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a spell this way and that card is exiled, it’s considered a new object. Mnemonic Betrayal no longer allows you to cast it. It remains in exile when Mnemonic Betrayal’s delayed triggered ability resolves.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Mnemonic Betrayal’s effect are exiled. If you leave the game before Mnemonic Betrayal’s delayed triggered ability resolves, the cards remain exiled.
  • Mnemonic Betrayal doesn’t change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • Only the cards that remain in exile are returned to their owners’ graveyards. For example, a permanent spell cast this way will remain on the battlefield.
  • You can’t play land cards exiled this way.
  • Prices

    Seller Price
    Tcgplayer 7.68 USD / 90.08 USD
    Cardmarket 4.22 EUR / 40.66 EUR
    Cardkingdom / 129.99 USD 8.99 USD
    Manapool 5.41 USD / 81.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.

    Necromantic Selection #94 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature is normally colorless, it will simply become black. It can't be both black and colorless.
  • Necromantic Selection doesn't overwrite any of the creature's colors or types. Rather, it adds another color and another creature type.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Manapool 0.15 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

    Rise of the Dark Realms #233 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 32.46 USD 28.48 USD
    Manapool 25.52 USD / 31.54 USD
    Cardkingdom 37.99 USD / 37.99 USD
    Cardmarket / 20.28 EUR 19.61 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put all creature cards from all graveyards onto the battlefield under your control.