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4 Cards Found

AI 🤖 Find me cards equivalent to: Eternal Dragon

Equivalent cards to Eternal Dragon (white cards with graveyard recursion or similar abilities):
1. Majestic Myriarch – While not recursion, it scales with creatures and is a big flyer.
2. Emeria Shepherd – Returns creatures from graveyard to hand or battlefield when you play a land.
3. Sun Titan – Recurs permanents with CMC 3 or less from graveyard.


Reason: All provide recursion or strong late-game presence, like Eternal Dragon.

Results:

Emeria Shepherd #22s Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A "nonland permanent card" is an artifact, creature, enchantment, or planeswalker card.
  • If you return an Aura to the battlefield this way, you choose what it will enchant as it enters the battlefield. This doesn't target any player or permanent, so you could attach an Aura to a permanent with hexproof controlled by an opponent, for example. If there's nothing the Aura can legally enchant, it stays in the graveyard.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 21.17 USD
    Cardmarket 1.92 EUR / 4.33 EUR
    Cardkingdom 11.99 USD
    Manapool 11.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

    Eternal Dragon #26 Creature — Dragon Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Flying

    Rules

  • Plainscycling is a form of cycling. Any ability that triggers on a card being cycled also triggers on Plainscycling this card. Any ability that stops a cycling ability from being activated also stops Plainscycling from being activated.
  • Plainscycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with Plainscycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
  • Unlike the normal cycling ability, Plainscycling doesn't allow you to draw a card. Instead, it lets you search your library for a Plains card. After you find a Plains card in your library, you reveal it, put it into your hand, then shuffle your library.
  • You can choose to find any card with the Plains land type, including nonbasic lands. You can also choose not to find a card, even if there is a Plains card in your library.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Return this card from your graveyard to your hand. Activate only during your upkeep. Plainscycling (,Discardthis card: Search your library for a Plains card, reveal it, put it into your hand, thenshuffle)

    Majestic Myriarch #122s Creature — Chimera

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Chimera
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature gains one of the listed abilities before Majestic Mryiarch's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.
  • Majestic Myriarch's first ability applies in all zones. While it's on the battlefield, it counts itself, so it'll be at least 2/2.
  • Majestic Myriarch's second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities.
  • Multiple instances of any of the abilities Majestic Myriarch can gain are redundant.
  • Which abilities Majestic Myriarch gains is determined as the ability resolves. They won't change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), this creature gains those specific variants.
  • Prices

    Seller Price
    Tcgplayer 1.28 USD
    Cardmarket 2.35 EUR
    Cardkingdom 1.79 USD
    Manapool 1.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

    Sun Titan #35 aka. Sunny-T Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
  • If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.
  • The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

    Emeria Shepherd Creature — Angel Normal - ~$10.15

    Eternal Dragon Creature — Dragon Spirit Normal

    Majestic Myriarch Creature — Chimera Normal - ~$1.63

    Sun Titan Creature — Giant Normal

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