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5 Cards Found

AI 🤖 Find me cards equivalent to: Ethereal Valkyrie

Cards equivalent to Ethereal Valkyrie (UW, flying, card advantage, synergy with casting from exile):

  • Scholar of the Lost Trove: (Blue), flying, casts spells from graveyard for free.
  • Dream Trawler: (UW), flying, draws cards, hard to remove.
  • Archon of Sun's Grace: (White), flying, generates value via lifelink tokens.
  • Sphinx of Foresight: (Blue), flying, card selection.


Reason: All are white and/or blue, have flying, and provide some kind of card advantage or synergy with alternative casting/multiple cards per turn.

Results:

Archon of Sun's Grace #298 Creature — Archon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell that has an illegal target when it tries to resolve doesn't resolve and is instead put into its owner's graveyard. It doesn't enter the battlefield, so constellation abilities don't trigger.
  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Tcgplayer 4.1 USD / 13.88 USD
    Cardmarket 3.14 EUR / 6.27 EUR
    Cardkingdom 2.99 USD / 8.99 USD
    Cardsphere 4.14 USD
    Manapool 4.61 USD / 13.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

    Dream Trawler #336 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Dream Trawler's second triggered ability resolves before blockers are declared. This normally causes its first triggered ability to trigger, which also resolves before blockers are declared.
  • You can activate Dream Trawler's last ability even if it's already tapped. It still gains hexproof until end of turn.
  • Prices

    Seller Price
    Tcgplayer 2.41 USD / 5.44 USD
    Cardmarket 1.8 EUR / 4.84 EUR
    Cardkingdom 2.99 USD / 7.99 USD
    Cardsphere 2.57 USD
    Manapool 2.07 USD / 5.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Whenever you draw a card, this creature gets +1/+0 until end of turn. Whenever this creature attacks, draw a card. Discard a card: This creature gains hexproof until end of turn. Tap it.

    Ethereal Valkyrie #16 Creature — Spirit Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Although the card you exile becomes foretold, you did not foretell it. An ability that triggers whenever you foretell a card will not trigger.
  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
  • Because the card in exile becomes foretold, you can look at it in exile. (Most effects that have you exile a card face down don’t allow you to look at the card in exile.)
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • If the card you exile has foretell, it will have two foretell costs, the one printed on it and the one given to it by Ethereal Valkyrie. You may cast that card for either of its foretell costs.
  • If you foretell a modal double-faced card, the foretell cost will be based on the mana cost of the face you cast from exile. For example, if you foretell Kolvori, God of Kinship/The Ringhart Crest, you could cast Kolvori by paying {G}{G} or The Ringhart Crest by paying {G} on a future turn. If you foretell a modal double-faced card whose front face is a nonland face but whose back face is a land face, you can’t play that card as a land.
  • If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • The reduction of the foretell cost applies only to generic mana in the foretell cost. It can’t reduce requirements of specific colors of mana. For example, if you foretell a card in your hand with mana cost {1}{G}{G}, its foretell cost will be {G}{G}.
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Cardmarket 0.42 EUR / 0.24 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.5 USD
    Manapool 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)

    Scholar of the Lost Trove #496 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • If you cast an artifact spell this way, it won’t be exiled if it would be put into your graveyard this turn.
  • If you wish to cast the target card, you must cast it while the triggered ability is resolving. You can’t cast it later in the turn.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardmarket 0.08 EUR / 0.27 EUR
    Cardkingdom 0.49 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.8 USD
    Cardmarket 0.36 EUR / 1.32 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Cardsphere 0.46 USD
    Manapool 0.26 USD / 0.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

    Archon of Sun's Grace Creature — Archon Normal - ~$6.86

    Dream Trawler Creature — Sphinx Normal - ~$3.93

    Ethereal Valkyrie Creature — Spirit Angel Normal - ~$0.44

    Scholar of the Lost Trove Creature — Sphinx Normal - ~$0.28

    Sphinx of Foresight Creature — Sphinx Normal - ~$0.74

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