cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Etrata, the Silencer"

Here are some similar cards to Etrata, the Silencer in blue and black, focusing on unblockability, combat triggers, or instant elimination:
1. Invisible Stalker — Unblockable, but no triggered effect.
2. Szadek, Lord of Secrets — Blue/Black, flying, deals effect on combat damage.
3. Yuriko, the Tiger's Shadow — Unblockable enabler, blue/black, combat-damage trigger.
4. Nightveil Specter — Blue/black, combat damage exile trigger.
5. Fallen Shinobi — Blue/black, ninjutsu, combat damage trigger.

None fully duplicate Etrata’s unique exile/hit counter win condition, but these share similar mechanics in blockability, color, or combat triggers.

Found Cards

6 Results

Etrata, the Silencer

Fallen Shinobi

Invisible Stalker

Nightveil Specter

Szadek, Lord of Secrets

Yuriko, the Tiger's Shadow

Etrata, the Silencer #170s Legendary Creature — Vampire Assassin

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Etrata's owner shuffles it into their library as the triggered ability resolves, regardless of how many cards are in exile or whether the player loses the game.
  • If Etrata leaves the battlefield while its triggered ability is on the stack, it remains in its new zone and Etrata's owner shuffles their library.
  • If Etrata's ability exiles a token creature, it won't count to determine whether three cards are exiled with hit counters.
  • If the player controls no creatures, Etrata's ability doesn't resolve. Etrata remains on the battlefield and its owner doesn't shuffle their library. The same is true if the target creature is an illegal target when Etrata's ability tries to resolve.
  • In a Commander game, if Etrata is your commander, you may put it into the command zone as its ability resolves. You'll still shuffle your library.
  • Prices

    Seller Price
    Tcgplayer 4.97 USD
    Cardkingdom 2.99 USD
    Manapool 4.15 USD
    Cardmarket 1.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Etrata can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hitcounteron that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

    Fallen Shinobi #19 Creature — Zombie Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • Any cards you don't cast will remain in exile.
  • As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • Fallen Shinobi's triggered ability doesn't change when you can play the exiled cards. For example, if a sorcery card is exiled, you can cast it only during your main phase when the stack is empty. If a land card is exiled, you can play it only during your main phase and only if you have an available land play remaining.
  • If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
  • The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won't normally deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

    Invisible Stalker #17 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.

    Nightveil Specter #222★ Creature — Specter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Specter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Nightveil Specter’s last ability applies to cards exiled with that specific Nightveil Specter, not any other creature named Nightveil Specter. You should keep cards exiled by different Nightveil Specters separate.
  • Playing a card exiled with Nightveil Specter follows all the normal rules for playing that card. You must pay its costs, and you must follow all timing restrictions, for example.
  • The card is exiled face up. All players may look at it.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Cardmarket 1.32 EUR
    Tcgplayer 2.09 USD
    Manapool 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with this creature.

    Szadek, Lord of Secrets #228 Legendary Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mill

    Rules

  • If another effect would prevent Szadek's combat damage from being dealt to the defending player or replace it with something else, that player chooses which effect applies first. For example, the player can choose to first have Mending Hands prevent 4 of the damage and then apply Szadek's ability so that it gets only one counter.
  • Prices

    Seller Price
    Cardmarket 0.25 EUR / 0.19 EUR
    Cardkingdom 0.49 USD
    Manapool 0.33 USD
    Tcgplayer 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.

    Yuriko, the Tiger's Shadow #4 Legendary Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Activating Yuriko's commander ninjutsu ability isn't the same as casting Yuriko as a spell. You won't have to pay the commander tax to activate that ability, and activating that ability won't increase the commander tax to pay later.
  • Although the ninjutsu ability has the creature enter the battlefield attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • Commander ninjutsu is a variant of ninjutsu that can be activated from the command zone as well as from your hand. Just as with regular ninjutsu, the Ninja enters attacking the player or planeswalker that the returned creature was attacking.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Manapool 60.48 USD
    Tcgplayer 62.64 USD
    Cardmarket 29.74 EUR
    Cardkingdom 49.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.