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"Find me cards equivalent to: Evershrike's Gift"

Equivalent cards (White, Enchantment — Aura, recurring from graveyard):

  • Evershrike's Gift (your card)
  • Angelic Renewal (White, brings a creature back; not Aura, but similar recursion)
  • Retether (White; returns all Auras from graveyard, not self-recur)
  • Evershrike (Creature, not exactly an Aura, but returns itself for {X}{W/B})
  • Gift of Immortality (White Aura, recursion to battlefield on death)

No exact matches: most White Auras don’t recur themselves with a graveyard ability. Closest analogs are Gift of Immortality and Evershrike.

Found Cards

5 Results

Angelic Renewal

Evershrike

Evershrike's Gift

Gift of Immortality

Retether

Angelic Renewal #10 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Angelic Renewal’s ability triggers if a creature you own dies under another player’s control.
  • If Angelic Renewal leaves the battlefield before its triggered ability resolves, you won’t be able to sacrifice it and the creature can’t be returned to the battlefield.
  • If a token creature is put into your graveyard from the battlefield, you can sacrifice Angelic Renewal, but nothing will be returned to the battlefield.
  • If an animated permanent that’s not normally a creature is put into your graveyard from the battlefield, Angelic Renewal can return that card to the battlefield.
  • If multiple creatures are put into your graveyard at once, Angelic Renewal triggers multiple times, but it can only be sacrificed once and only brings back one creature.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.59 USD
    Cardmarket 0.29 EUR / 0.64 EUR
    Tcgplayer 0.34 USD / 0.78 USD
    Manapool 0.26 USD / 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature is put into your graveyard from the battlefield, you maysacrificethis enchantment. If you do, return that card to the battlefield.

    Evershrike #88 Creature — Elemental Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You can activate Evershrike's ability even if you have no Auras in your hand, or if you have an Aura in your hand that you don't want to put on it or can't put on it. In either case, you'll return Evershrike to the battlefield from your graveyard, then exile it. No player has the opportunity to cast spells or activate abilities while Evershrike is on the battlefield.
  • You can activate Evershrike's ability only while it's in your graveyard.
  • You can activate Evershrike's ability with X = 0. If you do, you'll return Evershrike to the battlefield from your graveyard, then exile it. (There are no Aura cards with mana value 0.)
  • You can't put an Aura onto the battlefield this way unless that Aura can legally be attached to Evershrike. For example, you can't put an Aura card with "enchant player" onto the battlefield this way.
  • Prices

    Seller Price
    Cardmarket / 6.79 EUR 0.73 EUR
    Tcgplayer / 10 USD 1.03 USD
    Manapool 0.53 USD / 10.38 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature gets +2/+2 for each Aura attached to it. : Return this card from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile this creature.

    Evershrike's Gift #15 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Blight Enchant

    Rules

  • All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
  • If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
  • If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
  • If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
  • Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
  • The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.18 USD / 0.27 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.09 EUR 0.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+0 and has flying. , Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)

    Gift of Immortality #134 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the creature is no longer on the battlefield at the beginning of the next end step after it's returned to the battlefield, Gift of Immortality will remain in its owner's graveyard.
  • If the enchanted creature is a token, neither it nor Gift of Immortality will return to the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.59 USD
    Manapool / 0.39 USD 0.15 USD
    Cardmarket 0.4 EUR
    Tcgplayer 0.35 USD / 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.

    Retether #72 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All the Auras return to the battlefield simultaneously. Whether an Aura can be attached to a creature is checked before any of them are returned and doesn't take into account any simultaneously returning Auras. For example, if Tattoo Ward (which gives enchanted creature protection from enchantments) and Holy Strength are in your graveyard and there's only one creature on the battlefield, both Auras are returned to the battlefield attached to that creature, then Holy Strength is put into your graveyard the next time state-based actions are checked.
  • Auras don't need to say "enchant creature" to return to the battlefield. For example, an Aura with "enchant land" will return to the battlefield if there's an animated land for it to enchant.
  • Prices

    Seller Price
    Manapool 12.34 USD
    Cardkingdom 14.99 USD
    Tcgplayer 14.39 USD
    Cardmarket 10.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)