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"Find me cards equivalent to: Evil Comes to Fruition"

Equivalent cards to Evil Comes to Fruition (colorless Scheme creating tokens):
1. All in Good Time (Scheme, colorless) – Also a scheme with a one-time powerful effect.
2. The Very Soil Shall Shake (Scheme, colorless) – Makes 6/1 red Elemental creature tokens when set in motion.
3. Nature Shields Its Own (Scheme, colorless) – Gives all your creatures indestructible for a turn.


Reason: There are no exact copies, but these are Scheme cards (colorless) with token or creature-based effects like Evil Comes to Fruition.

Found Cards

4 Results

All in Good Time

Evil Comes to Fruition

Nature Shields Its Own

The Very Soil Shall Shake

All in Good Time #1★ Scheme

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 15.99 USD
    Cardmarket 14.73 EUR
    Tcgplayer 52.65 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

    Evil Comes to Fruition #12★ Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 5.37 EUR
    Tcgplayer 16 USD
    Cardkingdom 16.99 USD
    Manapool 16.68 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.

    Nature Shields Its Own #32★ Ongoing Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme
    Tokens:

    Rules

  • For each unblocked creature attacking you, you must put a Plant token onto the battlefield blocking it, even if you don’t want to.
  • Putting a blocking creature onto the battlefield doesn’t trigger “Whenever a creature blocks” abilities. It also won’t check blocking restrictions, costs, or requirements.
  • Putting a blocking creature onto the battlefield will trigger “When this creature becomes blocked by a creature” abilities. It will also trigger “When this creature becomes blocked” abilities in this case, because the attacking creature had not yet been blocked that combat.
  • The Plant token blocks the attacking creature even if the block couldn’t legally be declared (for example, if the attacking creature has flying).
  • The last ability triggers only if four or more creatures were declared as attackers during your opponents’ declare attackers step. Only creatures attacking you are counted; creatures attacking your planeswalkers are not. The creatures may be controlled by different players.
  • You’re the defending player if a creature is attacking you or a planeswalker you control.
  • Prices

    Seller Price
    Manapool 1.17 USD
    Tcgplayer 3.24 USD
    Cardkingdom 2.49 USD
    Cardmarket 0.5 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature. When four or more creatures attack you, abandon this scheme at end of combat.

    The Very Soil Shall Shake #41★ Ongoing Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 18.4 USD
    Manapool 9.07 USD
    Cardkingdom 17.99 USD
    Cardmarket 6.4 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme.