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"Find me cards equivalent to: Exploration Broodship"

Cards similar to Exploration Broodship (green, artifact, land synergy, recursion):
1. Crucible of Worlds (lets you play lands from your graveyard)
2. Ramunap Excavator (lets you play lands from your graveyard; it's a creature, but green)
3. Azusa, Lost but Seeking (lets you play additional lands each turn)
4. Wayward Swordtooth (lets you play additional lands, becomes a creature with ascension)
5. The Mending of Dominaria (green, land recursion from grave to play)
6. Nissa, Vital Force (planeswalker, lets you return a permanent from grave to hand)
7. Splendid Reclamation (returns all lands from your graveyard to the battlefield)


Reason: All support extra land plays, graveyard recursion, or artifact/land synergies in green. Exploration Broodship combines these effects. None are artifacts and green, but all fit the color and main abilities.

Found Cards

8 Results

Azusa, Lost but Seeking

Crucible of Worlds

Exploration Broodship

Nissa, Vital Force

Ramunap Excavator

Splendid Reclamation

The Mending of Dominaria

Wayward Swordtooth

Azusa, Lost but Seeking #1234 Legendary Creature — Human Monk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Azusa's ability is cumulative with other effects that allow you to play additional lands, such as that of Song of Creation (from the Ikoria: Lair of Behemoths set).
  • Prices

    Seller Price
    Manapool / 83.52 USD 68.76 USD
    Tcgplayer 69.77 USD / 79.55 USD
    Cardmarket / 58.19 EUR 47.91 EUR
    Cardkingdom / 79.99 USD 79.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play two additional lands on each of your turns.

    Crucible of Worlds #7162 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Crucible of Worlds doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.
  • Crucible of Worlds doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
  • Prices

    Seller Price
    Cardkingdom 23.99 USD / 24.99 USD
    Manapool 25.51 USD / 27.07 USD
    Tcgplayer 20.91 USD / 21.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play lands from your graveyard.

    Exploration Broodship #34 Artifact — Spacecraft

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 4/4
    Types:
  • Artifact
  • SubTypes:
  • Spacecraft
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Station

    Rules

  • You pay all costs and follow all timing rules for cards cast with the permission granted by Exploration Broodship’s last ability. For example, you may cast a creature spell from your graveyard only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Tcgplayer 3.92 USD
    Cardmarket 3.96 EUR
    Manapool 3.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | You may play an additional land on each of your turns. 8+ | Flying Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.

    Nissa, Vital Force #163s Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • After resolving Nissa's first ability, the target land still has any abilities it had before it became a creature and any other types it had.
  • You can activate Nissa's first ability targeting a land that's already untapped.
  • Prices

    Seller Price
    Cardmarket 6.13 EUR
    Cardkingdom 14.99 USD
    Tcgplayer 20 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
    −3 Return target permanent card from your graveyard to your hand.
    −6 You get an emblem with "Whenever a land you control enters, you may draw a card."

    Ramunap Excavator #2659 Creature — Snake Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ramunap Excavator doesn't allow you to activate activated abilities (such as cycling) of land cards in your graveyard.
  • Ramunap Excavator doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play lands from your graveyard.

    Splendid Reclamation #108 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect states that a land enters the battlefield tapped unless a condition is met, Splendid Reclamation's effect puts that land onto the battlefield tapped even if that condition is true. For example, you may reveal a Plains as Port Town (from the Shadows over Innistrad set) is returned to the battlefield, but Port Town will still enter tapped.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Tcgplayer 0.36 USD
    Manapool 0.32 USD
    Cardmarket 0.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all land cards from your graveyard to the battlefield tapped.

    The Mending of Dominaria #173s Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Prices

    Seller Price
    Cardmarket 0.95 EUR
    Manapool 1.32 USD
    Cardkingdom 2.49 USD
    Tcgplayer 2.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I, II —Milltwo cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, thenshuffleyour graveyard into your library.

    Wayward Swordtooth #263 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Wayward Swordtooth's middle ability is cumulative if you control more than one. It's also cumulative with other effects that let you play additional lands, such as the one from Enter the Unknown.
  • Prices

    Seller Price
    Tcgplayer 4.38 USD
    Manapool 3.32 USD
    Cardmarket 2.98 EUR / 2 EUR
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.