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"Find me cards equivalent to: Explore"

Sure! Here are cards similar to Explore (green, sorcery, ramp cantrip):
1. Growth Spiral – Same effect, but instant and requires green and blue mana.
2. Urban Evolution – Sorcery, draws three cards and lets you play an extra land, but costs more and is also green and blue.
3. Traverse the Ulvenwald – Green sorcery, finds a land, but doesn't let you play an extra; not strictly the same.

Explore is unique in mono-green sorceries for ramp + draw, but Burgeoning (not a sorcery) and Sakura-Tribe Elder (not a sorcery, not cantrip) are similar in function. For pure sorcery, only Explore fits the exact criteria.

Found Cards

6 Results

Burgeoning

Explore

Growth Spiral

Sakura-Tribe Elder

Traverse the Ulvenwald

Urban Evolution

Burgeoning #126 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Playing a land will trigger it, but putting a land onto the battlefield as part of an effect will not.
  • Prices

    Seller Price
    Tcgplayer / 33.91 USD 28.96 USD
    Cardkingdom / 37.99 USD 34.99 USD
    Manapool 26.57 USD / 37.55 USD
    Cardmarket 23.21 EUR / 28.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

    Explore #13 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Explore's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Explore resolves; Explore fully resolves first and you draw a card, perhaps a land you'll play later.
  • If you somehow manage to cast Explore when it's not your turn, you'll draw a card when it resolves, but you won't be able to play a land that turn.
  • The effects of multiple Explores in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Urban Evolution.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land this turn. Draw a card.

    Growth Spiral #2472 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Growth Spiral's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
  • Prices

    Seller Price
    Tcgplayer / 2 USD 3.33 USD
    Cardmarket 5.33 EUR
    Cardkingdom 3.99 USD
    Manapool 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card. You may put a land card from your hand onto the battlefield.

    Sakura-Tribe Elder #285 aka. Steve Creature — Snake Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.44 EUR
    Tcgplayer 0.34 USD
    Manapool 0.15 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, thenshuffle

    Traverse the Ulvenwald #234 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Some delirium abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect when they resolve if there are four or more card types among cards in your graveyard. They check that number only while they're resolving and don't count themselves, since they aren't in your graveyard yet. You only get the upgraded effect, not both effects.
  • Because you consider only the characteristics of a double-faced card’s front face while it’s not on the battlefield, the types of its back face won’t be counted for delirium.
  • Some delirium abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect when they resolve if there are four or more card types among cards in your graveyard. They check that number only while they’re resolving and don’t count themselves, since they aren’t in your graveyard yet. You only get the upgraded effect, not both effects.
  • The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
  • The delirium ability of Traverse the Ulvenwald allows you to find a nonbasic land card.
  • The number of card types matters, not the number of cards. For example, Epitaph Golem (an artifact creature) along with Memory Deluge (an instant) and Travel Preparations (a sorcery) will enable delirium.
  • Prices

    Seller Price
    Cardmarket 0.53 EUR / 1.36 EUR
    Cardkingdom / 2.49 USD 0.99 USD
    Tcgplayer / 2.25 USD 0.61 USD
    Manapool / 1.06 USD 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a basic land card, reveal it, put it into your hand, thenshuffle Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, thenshuffle

    Urban Evolution #208 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you somehow manage to cast Urban Evolution when it's not your turn, you'll draw three cards when it resolves, but you won't be able to play a land that turn.
  • The effects of multiple Urban Evolutions in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Explore.
  • Urban Evolution's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Urban Evolution resolves; Urban Evolution fully resolves first and you draw three cards, perhaps including a land you'll play later.
  • Prices

    Seller Price
    Cardmarket 0.14 EUR / 0.56 EUR
    Tcgplayer / 0.43 USD 0.14 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool / 0.18 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw three cards. You may play an additional land this turn.