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"Find me cards equivalent to: Extraordinary Journey"

Equivalent blue enchantments to Extraordinary Journey with similar exile and card draw mechanics:
1. Diplomatic Immunity – Also blue enchantment, but grants shroud and protection, though not exile related.
2. Out of Time – White, but closest effect of exiling creatures until enchantment leaves the battlefield (not blue, but exile on ETB).
3. Fade Away – Blue, but forces sacrifices, not exile.
4. Stolen by the Fae – Blue, but puts creatures into tokens/hand, not exile.

Closest direct blue enchantments:

  • Extraordinary Journey
  • No exact blue enchantment with both exile on ETB and card draw from casting from exile exists.


Reason: Blue exile effects are rare as enchantments; draw-on-cast-from-exile is especially unique to Extraordinary Journey.

Found Cards

5 Results

Diplomatic Immunity

Extraordinary Journey

Fade Away

Out of Time

Stolen by the Fae

Diplomatic Immunity #75 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Shroud

    Rules

  • Shroud does not apply until after it is on the battlefield, so it can be the target of a spell while it is on the stack.
  • Prices

    Seller Price
    Cardkingdom / 19.99 USD 1.99 USD
    Tcgplayer / 28.15 USD 1.54 USD
    Cardmarket 1.24 EUR / 12.65 EUR
    Manapool 0.78 USD / 12.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.

    Extraordinary Journey #48s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
  • Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
  • Prices

    Seller Price
    Manapool 0.46 USD
    Cardkingdom 1.29 USD
    Tcgplayer 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

    Fade Away #34 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • At the beginning of the resolution, each player counts up the number of creatures they control, then they make the required number of payments and/or sacrifices. The active player announces their choices first followed by the other players, but all the sacrifices are done at the same time. Because of this, you can’t sacrifice one creature in order to pay for another and thereby avoid payment for the first.
  • You can activate mana abilities during the resolution if you decide to pay mana.
  • You can choose to pay some mana and sacrifice some permanents if you have more than one creature.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.44 USD
    Manapool 0.38 USD
    Cardmarket 0.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each creature, its controller sacrifices a permanent of their choice unless they pay .

    Out of Time #23p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vanishing

    Rules

  • A creature phased out by Out of Time doesn't phase in during its controller's untap step as normal.
  • Any continuous effects with a "for as long as" duration, such as that of Tide Shaper, ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
  • Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banisher Priest, won't happen when a permanent phases out.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
  • If Out of Time happens to be a creature when its enter the battlefield trigger resolves, it will phase out along with all other creatures. You'll never remove the last counter since it's phased out, so all creatures will remain phased out indefinitely.
  • If Out of Time leaves the battlefield before its enter the battlefield trigger resolves, creatures will untap, but they won't phase out.
  • If there are no creatures on the battlefield when Out of Time's triggered ability resolves, nothing phases out and Out of Time won't get any time counters. It will remain on the battlefield and won't be sacrificed, since the last time counter will never be removed.
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 1.49 USD
    Tcgplayer / 0.78 USD 0.46 USD
    Cardmarket 0.34 EUR / 0.33 EUR
    Manapool 1.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a timecounteron this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a timecounterfrom this enchantment. When the last is removed,sacrificeit.)

    Stolen by the Fae #66s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
  • If the target creature is an illegal target by the time Stolen by the Fae tries to resolve, the spell won't resolve. You won't create any Faerie tokens.
  • Prices

    Seller Price
    Cardmarket 0.7 EUR
    Tcgplayer 0.62 USD
    Manapool 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.