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"Find me cards equivalent to: Extraordinary Journey"

Some equivalent cards to Extraordinary Journey (blue Enchantment with exile & card draw triggers):

  • Shared Fate — Makes players play cards from exile/library.
  • Telepathy — Open information, but not exile-triggered.
  • Out of Time — Enchantment that exiles creatures temporarily, but no card draw.
  • Tenuous Truce — Blue enchantment with card draw on specific conditions.
  • Direct close equivalents to both exile and draw triggers together in blue enchantments are very rare. Extraordinary Journey is quite unique.

Short reason: Most blue enchantments either only exile (like Out of Time) or draw on other triggers. There is no exact blue enchantment match, but these are the closest in color and function.

Found Cards

5 Results

Extraordinary Journey

Out of Time

Shared Fate

Telepathy

Tenuous Truce

Extraordinary Journey #48s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
  • Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Manapool 0.53 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.5 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

    Out of Time #23p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vanishing

    Rules

  • A creature phased out by Out of Time doesn't phase in during its controller's untap step as normal.
  • Any continuous effects with a "for as long as" duration, such as that of Tide Shaper, ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
  • Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banisher Priest, won't happen when a permanent phases out.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
  • If Out of Time happens to be a creature when its enter the battlefield trigger resolves, it will phase out along with all other creatures. You'll never remove the last counter since it's phased out, so all creatures will remain phased out indefinitely.
  • If Out of Time leaves the battlefield before its enter the battlefield trigger resolves, creatures will untap, but they won't phase out.
  • If there are no creatures on the battlefield when Out of Time's triggered ability resolves, nothing phases out and Out of Time won't get any time counters. It will remain on the battlefield and won't be sacrificed, since the last time counter will never be removed.
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
  • Prices

    Seller Price
    Cardmarket / 0.45 EUR 0.43 EUR
    Cardkingdom / 3.49 USD 0.49 USD
    Manapool 0.51 USD / 1.96 USD
    Tcgplayer 0.48 USD / 1.94 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a timecounteron this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a timecounterfrom this enchantment. When the last is removed,sacrificeit.)

    Shared Fate #MRD-49 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If more than one Shared Fate is on the battlefield, you choose which one replaces each card draw, but you can replace a draw only once.
  • Replacing your draws isn't optional. You can't draw cards from your own library, even if all your opponents' libraries are empty.
  • The cards are exiled, not put onto the players' hands. Players can look at and play the exiled cards, but can't do anything else with them (the exiled cards can't be discarded or cycled, for example).
  • You need to pay the costs of any cards you play from the Exile zone. This could be a problem if you don't have the right colors of mana available.
  • Each Shared Fate tracks only the cards it exiled. If the Shared Fate which was responsible for a card being exiled leaves the battlefield, putting another Shared Fate onto the battlefield will not allow you to play that card again.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Tcgplayer 0.41 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.

    Telepathy #102 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.54 EUR
    Cardkingdom 1.29 USD
    Tcgplayer 1.5 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your opponents play with their hands revealed.

    Tenuous Truce #99799 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control,sacrificethis Aura.