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AI 🤖 Find me cards equivalent to: Extravagant Replication

Some equivalent cards to Extravagant Replication (blue enchantments that copy creatures/permanents each turn):

  • Followed Footsteps — Enchant a creature, makes a token of it each upkeep.
  • Mirror March — Not the same, but can create many token copies of your creatures by chance.
  • Stolen Identity — Encodes, copies creatures when triggered.


Reason: They generate token copies of creatures regularly, in blue.

Results:

Extravagant Replication #126 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.57 USD
    Cardmarket 2.73 EUR
    Cardkingdom 4.99 USD
    Cardsphere 4.09 USD
    Manapool 2.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

    Followed Footsteps #111 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Any "enters" abilities of the copied creature trigger when the creature tokens enter the battlefield. The creature tokens also have any "this enters with" or "as this enters" abilities that the copied creature has.
  • If Followed Footsteps and the enchanted creature leave the battlefield simultaneously (say via Upheaval or Akroma's Vengence somehow cast in response to the triggered ability), then a token copy of the creature that was enchanted when it was last on the battlefield is created. If Followed Foosteps did not enchant a creature when last on the battlefield as it went to the graveyard as a state-based action when the enchanted creature left the battlefield in response to the trigger, then no copy will get created.
  • If Followed Footsteps moves after it has triggered, you get a copy of the newly-enchanted creature.
  • Prices

    Seller Price
    Tcgplayer 2.01 USD / 5.77 USD
    Cardmarket 1.11 EUR / 2.83 EUR
    Cardkingdom 2.79 USD
    Cardsphere 2.87 USD
    Manapool 1.94 USD / 4.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.

    Mirror March #108s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All of the tokens enter the battlefield at the same time.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.
  • Each token copies exactly what is printed on the creature and nothing else (unless that creature is copying something else; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If the copied creature is copying something else, each token enters the battlefield as whatever that creature is copying.
  • If the entering creature leaves the battlefield before Mirror March’s ability resolves, use that creature’s last known existence on the battlefield to determine the token’s characteristics.
  • Prices

    Seller Price
    Tcgplayer 2.72 USD
    Cardmarket 1.16 EUR
    Cardkingdom 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

    Stolen Identity #233 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cipher

    Rules

  • Any "enters" abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the chosen permanent will also work.
  • If the copied permanent has {X} in its mana cost, X is considered to be zero.
  • If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.
  • If the copied permanent is copying something else (for example, if the copied creature is a Clone), then the token enters as whatever that creature copied.
  • If the token you create is a copy of a creature, you can exile Stolen Identity encoded on that token.
  • The token copies exactly what was printed on the original artifact or creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether it is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • If the spell with cipher doesn't resolve, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • The copy of the card with cipher is created in and cast from exile.
  • The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.4 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

    Extravagant Replication Enchantment Normal - ~$3.55

    Followed Footsteps Enchantment — Aura Normal - ~$2.98

    Mirror March Enchantment Normal - ~$2.96

    Stolen Identity Sorcery Normal - ~$0.35

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