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"Find me cards equivalent to: Exuberant Fuseling"

Cards equivalent to Exuberant Fuseling (mono-red, grows with counters, benefits from creatures/artifacts dying):
1. Chamber Sentry (scales with counters, but colorless and more flexible)
2. Pyreheart Wolf (aggro, but not oil counters)
3. Krenko, Tin Street Kingpin (red, gets +1/+1 counters for attacking)
4. Runaway Steam-Kin (red, gets +1/+1 counters for casting red spells)


Reason: These cards are red, grow with counters, or trigger from creatures/artifacts dying or being played, similar in gameplay to Exuberant Fuseling, although not all use oil counters specifically.

Found Cards

5 Results

Chamber Sentry

Exuberant Fuseling

Krenko, Tin Street Kingpin

Pyreheart Wolf

Runaway Steam-Kin

Chamber Sentry #461 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: 0/0
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Colorless mana won't give Chamber Sentry another +1/+1 counter. Colorless is not a color.
  • If Chamber Sentry enters the battlefield without being cast, it receives no +1/+1 counters.
  • If an effect allows you to spend mana as though it were mana of any color to cast Chamber Sentry, you consider only the actual mana spent to determine how many counters it receives.
  • If another creature enters the battlefield as a copy of Chamber Sentry, consider what mana was spent to cast that creature to determine how many +1/+1 counters it enters with.
  • The value of X chosen when you activate Chamber Sentry's first activated ability doesn't have to be the same value of X that you chose when you cast it.
  • You can choose any value for X as you cast Chamber Sentry. The value chosen for X doesn't directly affect the number of +1/+1 counters Chamber Sentry enters the battlefield with, but it does let you pay more mana and thus spend more colors of mana to cast it.
  • Prices

    Seller Price
    Cardmarket 0.12 EUR
    Tcgplayer 0.16 USD
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it for each color of mana spent to cast it. , , Remove X +1/+1 counters from this creature: It deals X damage to any target. : Return this card from your graveyard to your hand.

    Exuberant Fuseling #129 Creature — Phyrexian Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.17 EUR 0.06 EUR
    Cardkingdom 0.39 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.28 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature gets +1/+0 for each oilcounteron it. When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oilcounteron this creature.

    Krenko, Tin Street Kingpin #1027 Legendary Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Krenko leaves the battlefield after its ability has triggered but before it resolves, you don't put a +1/+1 counter on it, but you do use its power as it last existed before it left the battlefield to determine how many Goblin tokens to create.
  • The tokens created by Krenko's triggered ability aren't attacking. Because all attackers are chosen at once, a token created this way can't attack, even if it gains haste.
  • Prices

    Seller Price
    Cardkingdom / 47.99 USD 54.99 USD
    Cardmarket 26.82 EUR / 31.64 EUR
    Tcgplayer / 46.45 USD 40.18 USD
    Manapool / 72.22 USD 47.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Krenko attacks, put a +1/+1counteron it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

    Pyreheart Wolf #DKA-101 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Undying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.17 EUR
    Tcgplayer 0.23 USD
    Cardkingdom 0.35 USD
    Manapool 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1counteron it.)

    Runaway Steam-Kin #115s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Cardmarket 2.55 EUR
    Tcgplayer 9.45 USD
    Manapool 6.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1counteron this creature. Remove three +1/+1 counters from this creature: Add .