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"Find me cards equivalent to: Eye of Duskmantle"

Equivalent cards to Eye of Duskmantle (monoblack, graveyard interaction, alternate casting):
1. Yog Will (Yawgmoth's Will) — Lets you play cards from your graveyard for a turn.
2. Bolthole — (not real, but for this style, Underworld Breach is similar but red, so not included)
3. K'rrik, Son of Yawgmoth — Pays life for costs (though only in black mana pips).
4. Grimgrin, Corpse-Born — Not directly similar, but interacts with the graveyard in black and is a creature.
5. Blood Celebrant — Pays life to add mana, not graveyard, but relevant to your life payment theme.

Closest by mechanics and color:
Yawgmoth's Will and K'rrik, Son of Yawgmoth
None are exact, but these cards approach its themes.

Found Cards

6 Results

Blood Celebrant

Eye of Duskmantle

Grimgrin, Corpse-Born

K'rrik, Son of Yawgmoth

Underworld Breach

Yawgmoth's Will

Blood Celebrant #61 Creature — Human Cleric

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 10.86 EUR 0.58 EUR
    Manapool / 16.59 USD 0.4 USD
    Cardkingdom 1.29 USD
    Tcgplayer / 23.67 USD 0.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life: Add one mana of any color.

    Eye of Duskmantle #337 Creature — Eye

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 3/8
    Types:
  • Creature
  • SubTypes:
  • Eye
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • If you cast a spell with {X} in its mana cost this way, the only legal choice for X is 0.
  • You may only cast spells this way by paying the appropriate amount of life. You may not pay their normal costs and may not pay any other alternative costs. You may still pay for additional costs, such as kicker costs. If the spell has mandatory additional costs, you must pay those.
  • “Cards in your graveyard you’ve surveilled this turn” includes cards you put into your graveyard while surveilling. It does not include cards you saw while surveilling, left on top of your library, and then put into your graveyard later that turn by other means.
  • Prices

    Seller Price
    Manapool 0.23 USD
    Cardkingdom 0.49 USD
    Cardmarket / 0.15 EUR 0.29 EUR
    Tcgplayer 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.

    Grimgrin, Corpse-Born #5 Legendary Creature — Zombie Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the defending player controls no creatures when Grimgrin attacks, the last ability will be removed from the stack and have no effect.
  • If the targeted creature is an illegal target by the time Grimgrin's last ability resolves, the entire ability doesn't resolve and none of its effects will occur. You won't put a +1/+1 counter on Grimgrin.
  • If Grimgrin's last ability resolves, but the targeted creature isn't destroyed (perhaps because it regenerated or has indestructible), you'll still put a +1/+1 on Grimgrin.
  • Prices

    Seller Price
    Cardmarket 2.75 EUR
    Tcgplayer 9.44 USD
    Manapool 6.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1counteron it. Whenever Grimgrin attacks,destroytarget creature defending player controls, then put a +1/+1counteron Grimgrin.

    K'rrik, Son of Yawgmoth #2 Legendary Creature — Phyrexian Horror Minion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Horror
  • Minion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • If a cost contains a mana symbol that may be paid in multiple ways, such as {B/R}, {B/P}, or {2/B}, you choose how you'll pay it before you do so. If you choose to pay {B} this way, K'rrik's ability allows you to pay life rather than pay that mana.
  • K'rrik's ability doesn't modify or reduce costs you pay. It changes only how you may pay those costs.
  • K'rrik's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • You can't pay 2 life to pay for generic mana in costs you pay, even if an effect says that you must spend black mana to pay that generic mana.
  • A Phyrexian mana symbol contributes 1 toward the mana value of a card, even if life is paid for it. Specifically, K'rrik's mana value is always 7.
  • K'rrik's ability lets you pay 2 life for {B} in any cost you pay, including the mana costs of spells, activation costs, and even costs for special actions (such as morph). Any time you pay mana, that's a cost.
  • Prices

    Seller Price
    Manapool 47.35 USD
    Tcgplayer 51.48 USD
    Cardmarket 19.25 EUR
    Cardkingdom 34.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or 2 life.) Lifelink For each in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1counteron K'rrik.

    Underworld Breach #10 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Manapool / 9.71 USD 7.55 USD
    Cardmarket 5.62 EUR / 7.85 EUR
    Cardkingdom 11.99 USD / 12.99 USD
    Tcgplayer 7.34 USD / 9.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step,sacrificethis enchantment.

    Yawgmoth's Will #171 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect asks you to discard a card, you can’t “discard” something that is in your graveyard. Those cards are not in your hand. Thus, Cycling abilities of cards in the graveyard can’t be activated.
  • If you cast a Buyback spell, then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets exiled.
  • If you play a card using Yawgmoth’s Will and something triggers only when “cast from your hand”, that something will not trigger. Such things trigger based on where the card came from.
  • It will exile itself since it goes to the graveyard after its effect starts.
  • The second ability creates a replacement effect. It applies to both costs and effects.
  • To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action.
  • You cannot Suspend a card from your graveyard, only your hand.
  • Prices

    Seller Price
    Cardkingdom 279.99 USD
    Manapool 213.61 USD
    Cardmarket 117.44 EUR
    Tcgplayer 249.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.