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AI 🤖 Find me cards equivalent to: Faceless Haven

Cards equivalent to Faceless Haven (colorless/utility lands that can become creatures):
1. Mutavault — Can become a 2/2 creature.
2. Mishra's Factory — Can become a 2/2 creature.
3. Creeping Tar Pit — (Blue/Black) Becomes a 3/2 unblockable.
4. Crawling Barrens — Can become a creature, grows each time.


Reason: These are lands that animate into creatures, similar to Faceless Haven.

Results:

Crawling Barrens #262 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Counters on Crawling Barrens remain on it when it stops being a creature. If it becomes a creature later, they'll apply to it.
  • If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
  • Unless Crawling Barrens is already a creature, its second ability causes the +1/+1 counters to be put onto a noncreature land. Abilities that apply or trigger when counters are put on a creature you control won't do so.
  • You can activate Crawling Barrens's second ability even if it's already a creature.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.28 USD
    Cardmarket 0.24 EUR / 0.32 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

    Creeping Tar Pit #239 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 1.61 USD
    Cardmarket 0.42 EUR / 2.08 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Cardsphere 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

    Faceless Haven #255p Snow Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Faceless Haven will have all creature types after its last activated ability resolves, it will not have the changeling keyword ability.
  • If Faceless Haven becomes a creature but hasn't been under your control since the beginning of your most recent turn, it can't attack or be tapped for mana.
  • Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
  • Snow isn't a type of mana. If an effect says you may spend mana as though it were any type, you can't pay for {S} using mana that wasn't produced by a snow source.
  • Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don't spend any snow mana to cast them; their additional effects simply won't do anything.
  • The Kaldheim set doesn't have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn't apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs.
  • The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD / 0.48 USD
    Cardmarket 0.45 EUR / 0.75 EUR
    Cardkingdom 0.79 USD / 0.99 USD
    Cardsphere 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)

    Mishra's Factory #1994 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Mishra's Factory into a creature on the turn it entered the battlefield, you won't be able to then activate its first or last abilities.
  • After it becomes a creature, Mishra's Factory will still have all its abilities.
  • Prices

    Seller Price
    Tcgplayer 1.59 USD / 2 USD
    Cardkingdom 1.79 USD / 1.99 USD
    Cardsphere 1.58 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

    Mutavault #163 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Mutavault has all creature types while it's animated, it does not have the changeling keyword ability.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

    Crawling Barrens Land Normal - ~$0.34

    Creeping Tar Pit Land Normal - ~$0.99

    Faceless Haven Snow Land Normal - ~$0.63

    Mishra's Factory Land Normal - ~$1.79

    Mutavault Land Normal

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