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6 Cards Found

AI 🤖 Find me cards equivalent to: Fall of the First Civilization

Similar cards to Fall of the First Civilization (black and green saga, graveyard recursion + boardwipe):
1. Deathsprout - Black-Green, destroys a creature and ramps.
2. Gaze of Granite - Black-Green, destroys all nonland permanents with CMC X or less.
3. Soul Shatter - Black, forces sacrifice of a big creature or planeswalker.
4. Necromancy - Black, reanimates a creature from any graveyard.
5. Finale of Eternity - Black, destroys many creatures and has a mass reanimation effect.


Reason: These cards either destroy multiple permanents/creatures or return a creature from a graveyard, similar to Fall of the First Civilization.

Results:

Deathsprout #189 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Deathsprout tries to resolve, the spell doesn’t resolve. You don’t search for a land card. If the target is legal but not destroyed (most likely because it has indestructible), you do search.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 2.62 USD
    Cardmarket 0.2 EUR / 2.87 EUR
    Cardkingdom 0.99 USD / 3.99 USD
    Cardsphere 0.36 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle

    Fall of the First Civilization #4 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • If the target of Fall of the First Civilization’s first chapter ability is an illegal target as the ability tries to resolve, it won’t resolve and none of its effects will happen. No player will draw cards.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.19 USD
    Cardmarket 0.19 EUR / 0.29 EUR
    Cardkingdom 0.39 USD / 0.49 USD
    Cardsphere 0.13 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control.Destroyall other nonland permanents.

    Finale of Eternity #91 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Any abilities that trigger on the target creatures dying or on the creatures returning to the battlefield will all be put onto the stack after Finale of Eternity has finished resolving. If it’s your turn, your opponent’s triggers resolve first, even though their creatures died before your creatures entered the battlefield.
  • Finale of Eternity can target up to three creatures that each have toughness X or less. That is, their total toughness doesn’t have to be X or less.
  • If some but not all of the target creatures you choose are illegal targets as Finale of Eternity resolves, the legal targets are still destroyed and, if X is 10 or more, you still return cards to the battlefield.
  • If some or all of the targets are legal targets but aren’t destroyed, most likely because they have indestructible, you’ll still return cards to the battlefield if X is 10 or more.
  • If you target a creature you own and X is 10 or more, that card will be among those returned to the battlefield.
  • You may cast Finale of Eternity without choosing any target creatures. If X is 10 or more, you’ll just return all creature cards from your graveyard to the battlefield. However, if you choose any targets and all of those targets become illegal before the spell tries to resolve, the spell won’t resolve and you won’t put any cards onto the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.7 USD / 1.87 USD
    Cardmarket 0.97 EUR / 1.71 EUR
    Cardkingdom 0.99 USD / 2.49 USD
    Cardsphere 0.93 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.

    Gaze of Granite #116 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has {X} in its mana cost, the value of that X is 0.
  • The mana value of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature’s mana cost.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.12 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.33 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy each nonland permanent with mana value X or less.

    Necromancy #64 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
  • When putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
  • Necromancy enters as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering. It follows all the rules for Auras from then on.
  • If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won't be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
  • The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for example, if another effect allowed you to cast it as though it had flash), then it won't be sacrificed.
  • Prices

    Seller Price
    Tcgplayer 7.59 USD
    Cardmarket 6.66 EUR
    Cardkingdom 13.99 USD
    Cardsphere 7.92 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.

    Soul Shatter #108 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Soul Shatter resolves, first the opponent whose turn it is (or the next opponent in turn order, if it's your turn) chooses a creature or planeswalker they control with the highest mana value among that player's creatures and planeswalkers, then each other opponent in turn order does the same, knowing the choices made before them. Then all of the chosen permanents are sacrificed at the same time.
  • Prices

    Seller Price
    Tcgplayer 2.89 USD
    Cardmarket 4.49 EUR
    Cardkingdom 5.99 USD
    Cardsphere 2.37 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

    Deathsprout Instant Normal - ~$2.8

    Fall of the First Civilization Enchantment — Saga Saga - ~$1.85

    Finale of Eternity Sorcery Normal - ~$2.63

    Gaze of Granite Sorcery Normal - ~$2.53

    Necromancy Enchantment Normal - ~$7.54

    Soul Shatter Instant Normal - ~$4.63

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